Full notes
Full Gate One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Workshop
Changes
Added more game informations.
Increased tooltip display speed.
Enemies have now less HP but deal more damage.
Increased damage mod from 20% to 50%.
Improved shooting visuals.
Balanced rifle and mg.
Bugs
Fixed dual wield mechanics. Now both weapons get the average stats.
Fixed STR and AGI bug (didn't increase melee/ranged damage).
Fixed bug where lifesteal skill was not saved.
Fixed lifesteal bug. Should work / heal now.
Fixed UI buttons view bug.
Fixed construct HP display bug.
Fixed bug where you could put blueprints into unlocked slots.
Fixed mercenary and weapon save data reload bug (workshop upgrades didn't work after loading).
Fixed skilltree reload bug (reloading unlocked some nodes).
Fixed dodge and physical damage skill nodes from warrior.
Fixed upgrade traits for mercenaries in workshop (increased stats too much).
Fixed team area display bug (you could see armor upgrades flying around when removing mercenaries).
Fixed team slot nav buttons (you could see all even team area wasn't upgraded).
Fixed workshop visual bug (you could see flying objects).
Source
Changelog.gg summarizes and formats this update. How we read updates.
