Full notes
Full From Glory To Goo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
- Workshop
From Glory To Goo changes
This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
Other
Reduced Search And Destroy Operation boss health by 25%
Added additional score breakdown details in the win/lose screen for operations
The in game event/message flourish can now be cycled by pressing escape
If running with Real Stakes the restart button is removed
Bug Fixes
Deselecting thumper beacons should now hide the thumped highlight grid
Fixed some incorrect stat assignments for captains on respawn
Fixed orbiters not always deploying on captain respawn
Fixed a case where building info text wouldn't be hidden on drag select
Fixed some cases where healthbars would disappear while a building is selected
Fixed some starting units spawning as their laboratory variants in operations
Fixed a case where the autosave "saving" panel would get stuck if autosave failed
Fixed the robot workshop sometimes loading with the human workshop sprite
Fixed 25 minerals displaying for operation missions when it should be 20
Fixed tribe platforms displaying the food requirement if you are the xenobiologist
Fixed tribe platform recruit not always working due to incorrect resource check
Fixed level 3 ship reactors displaying the wrong energy production on load
Fixed rocket troopers not displaying in the unit counter
Fixed a case where displayed resource gain wouldn't completely reset between maps
Fixed some research GUI bugs
Fixed some typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
