In this update2
Full notes
Full From Glory To Goo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
From Glory To Goo changes
This update contains various changes and bug fixes reported by the community. It grew a bit larger than usual so let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.
Other
Added some icons for operation mutations
Added additional tooltips to describe operation modes
Dig-in with multiple valid units selected will now either deploy or undeploy all rather than switch them individually.
The Sludge's minions now spread out more when spawned
Added a death animation for The Sludge
Phoenixes are now affected by the targeting operation perk
The time between autosaves is now based on real time rather than game time
Bug Fixes
Fixed incorrect custom captain unlocks between operation missions if the game was closed previously between missions. This may reset your custom captain if you were in the middle of an operation before this update.
Fixed operation map times not being saved within maps
Fixed removing perks on loaded custom captain loadouts not returning points
Fixed the ship lab boost from the SSP-Swage on colonization mode being applied incorrectly from loaded games
Fixed workers being used on load for buildings that haven't started construction
Fixed double click select for units of the same armoury group
Fixed an edge case causing two dig-in buttons to appear when a unit is selected
Fixed an edge case causing data corruption
Fixed not being able to copy data centres or compact reactors
Fixed hero specific passive skills sometimes not being available for selection on load
Fixed gunkpod animation sometimes breaking
Fixed some ship effects carrying over into saved games in survivor mode if selected in the main menu
Fixed the biomass earned when a game is lost being significantly lower than intended
Fixed the wrong minimap icons appearing if you have an active Colonization operation that started with robots
Fixed units sometimes not rotating when given a move order
Fixed the heat system sometimes ignoring changes to tiles from water modules
Corrected SSP-Anvil description to read 15 bonus research
Fixed being able to place Data Processors on some ineligible types of terrain
Source
Changelog.gg summarizes and formats this update. How we read updates.
