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Steam News7 June 202629d ago

0.3g

Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. As mentioned in previous notes.

In this update3

Full notes

Full From Glory To Goo update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

14 fixes2 additions8 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
addedMap EditorAdded the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to the Steam workshop if you want to include text.
changedMap EditorAn XML file like the below should be placed in a folder in your mods folder. Then you can create a showMapEventPanel trigger action that references this file and the "conversation id".
changedMap Editor[c] [/c]
changedMap Editor[c]<conversation id="example_trigger"> [/c]
changedMap Editor[c]<node id="m1" speaker="The Admiral"> It worked! [/c]
changedMap Editor[c]<node id="m2" speaker="The Roboticist"> We can talk again, that's a relief. [/c]

From Glory To Goo changes

addedAdded the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to the Steam workshop if you want to include text.
changedAn XML file like the below should be placed in a folder in your mods folder. Then you can create a showMapEventPanel trigger action that references this file and the "conversation id".
changed[c] [/c]
changed[c]<conversation id="example_trigger"> [/c]
changed[c]<node id="m1" speaker="The Admiral"> It worked! [/c]

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

As mentioned in previous notes. Work continues on 0.4. It will likely move to closed testing in the next week or 2 with open testing starting end of June or July.

Map Editor

  • Added the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to the Steam workshop if you want to include text.

An XML file like the below should be placed in a folder in your mods folder. Then you can create a showMapEventPanel trigger action that references this file and the "conversation id".

[c] [/c]

[c] [/c]

[c] It worked! [/c]

[c] We can talk again, that's a relief. [/c]

[c] [/c]

[c] [/c]

  • Delete wave in the map editor now only deletes that wave for the selected difficulty

Other

  • Added the commando as a recruitment option for custom captains

Bug Fixes

  • Fixed campaign captains being selected in survival even if not unlocked

  • Fixed the tactidroid scrap upgrade cost not matching the tooltip

  • Fixed clicking reset if you haven't selected any tech giving you some free tech points

  • Fixed the building cost modifier affecting the shop refresh cost tooltip

  • Fixed broken rocket and plasma android drop pod tooltips

  • Fixed the Dunhuang giving resources instead of research points

  • Fixed custom captain point check not adjusting for tier discounts when adding passives

  • Fixed the drop-in captain button being available on load if your captain is still respawning

  • Possibly fixed rare errors when playing a survival map after playing an operation map in the same session

  • Fixed the terraforming launcher not appearing in campaign return-to-defend missions on first load

  • Fixed incorrect effort production on load when using The Hacker's power arrays

  • Fixed warlord units specializing without the required resources

  • Fixed storage tiles not handing back storage if destroyed or disconnected.

  • Some minor GUI fixes

Source

Steam News / 7 June 2026

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