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Steam News7 May 20261mo ago

0.3e

Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

In this update3

Full notes

Full From Glory To Goo update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

7 fixes1 addition3 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
changedCampaignOn Cut-Off, upon reaching the crash-site some basic defensive structures will be included with the power array.
changedCampaignSlightly reduced the population/FLOPs requirements on Heatshield on lower difficulties
changedCampaignReduced the amount of enemies initially spawned by Goo spawners on Creeping Sanctuary on lower difficulties
addedCampaignIn the campaign the Robot water module is now available in tier 3 research instead of 4
removedOtherLosing ship power no longer causes 0 effort to be delivered from manufacturing modules
fixedBug FixesFixed under construction platforms breaking linkages if demolished under another structure

From Glory To Goo changes

changedOn Cut-Off, upon reaching the crash-site some basic defensive structures will be included with the power array.
changedSlightly reduced the population/FLOPs requirements on Heatshield on lower difficulties
changedReduced the amount of enemies initially spawned by Goo spawners on Creeping Sanctuary on lower difficulties
addedIn the campaign the Robot water module is now available in tier 3 research instead of 4
removedLosing ship power no longer causes 0 effort to be delivered from manufacturing modules

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

Campaign

  • On Cut-Off, upon reaching the crash-site some basic defensive structures will be included with the power array.

  • Slightly reduced the population/FLOPs requirements on Heatshield on lower difficulties

  • Reduced the amount of enemies initially spawned by Goo spawners on Creeping Sanctuary on lower difficulties

  • In the campaign the Robot water module is now available in tier 3 research instead of 4

  • Slight rebalancing of Sludge Ascendent wave sizes on lower difficulties

Other

  • Losing ship power no longer causes 0 effort to be delivered from manufacturing modules

Bug Fixes

  • Fixed under construction platforms breaking linkages if demolished under another structure

  • Fixed being able to place structures on top of robotics if they were placed on a hab

  • Fixed mutator sprites not loading correctly on operations

  • Fixed some Warlord tooltips

  • Fixed perks that impact crew combat effectiveness not calculating correctly

  • Fixed some survival captain unlock triggers being impacted from inside the campaign.

  • Fixed some typos

Source

Steam News / 7 May 2026

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