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Steam News2 July 20264d ago

0.3i

Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

In this update3

Full notes

Full From Glory To Goo update

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Repeated intro

Hey Everyone,

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedCampaignHeatshield - Improved chokepoints, slightly increased greenery and improved wave pathfinding.
changedCampaignHeatshield - Reduced required human population on lower difficulties
changedCampaignReduced the max health of the final chapter 1 boss by ~15%
addedCampaignAdded a warning if you try to play Heatshield with The Robot faction without first playing The Robot tutorial mission
addedQuality of LifeBuildings can now be placed in partial fog
fixedBug FixesFixed some rounding issues for module costs if you have modifiers

From Glory To Goo changes

changedHeatshield - Improved chokepoints, slightly increased greenery and improved wave pathfinding.
changedHeatshield - Reduced required human population on lower difficulties
changedReduced the max health of the final chapter 1 boss by ~15%
addedAdded a warning if you try to play Heatshield with The Robot faction without first playing The Robot tutorial mission
addedBuildings can now be placed in partial fog

This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.

Campaign

  • Heatshield - Improved chokepoints, slightly increased greenery and improved wave pathfinding.

  • Heatshield - Reduced required human population on lower difficulties

  • Reduced the max health of the final chapter 1 boss by ~15%

  • The Sensor Tower now unlocks in both missions Cut-Off and Creeping Sanctuary.

  • Added a warning if you try to play Heatshield with The Robot faction without first playing The Robot tutorial mission

Quality of Life

  • Buildings can now be placed in partial fog

Bug Fixes

  • Fixed some rounding issues for module costs if you have modifiers

  • Fixed claimed human walls having upkeep for Robots

  • Removed the "enemies nearby warning" when building bridges, as bridges can be placed near enemies

The next major content update, 0.4, has moved to closed testing with some members of the community. I plan to release it to the open testing branch in 2-3 weeks.

Source

Steam News / 2 July 2026

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