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Steam News15 March 20263mo ago

Version 0.6.1.0

General changes Updated spanish and french localization New overtime system for TD: Overtime will trigger every time when the ball is not at center, regardless who has the lead There is a new progress bar that shows ove

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What changed

2 fixes2 additions2 changes2 removals
  • UI and audio
  • Store
  • Fixes
  • Gameplay
changedGeneral changesUpdated spanish and french localization
addedGeneral changesNew overtime system for TD: Overtime will trigger every time when the ball is not at center, regardless who has the lead There is a new progress bar that shows overtime remaining time If the losing team has the ball, or the team scores are equal, the overtime remaining time is reset to max and paused Overtime is 30s long (this one can be reset or paused), and has a maximum duration of 5 minutes We hope that with this change, action still can be finished by the winning side, but cannot delay the match for a long time, and the losing side can still score one, or decide they don't want it and reset (which will end the match)
fixedGeneral changesFixed an issue where character change/select screens did not show weapon skins
fixedGeneral changesFixed an issue where removing a skill from a loadout in a room would sometimes result in the skill not really being removed
changedPayloadIncreased the range where it counts as pushing. Contest range is still the same range.
removedGarden HotelRemoved bouncyness from couches

General changes

  • Updated spanish and french localization

  • New overtime system for TD:

    • Overtime will trigger every time when the ball is not at center, regardless who has the lead

    • There is a new progress bar that shows overtime remaining time

    • If the losing team has the ball, or the team scores are equal, the overtime remaining time is reset to max and paused

    • Overtime is 30s long (this one can be reset or paused), and has a maximum duration of 5 minutes

    • We hope that with this change, action still can be finished by the winning side, but cannot delay the match for a long time, and the losing side can still score one, or decide they don't want it and reset (which will end the match)

  • Fixed an issue where character change/select screens did not show weapon skins

  • Fixed an issue where removing a skill from a loadout in a room would sometimes result in the skill not really being removed

Experimental modes

Payload

  • Increased the range where it counts as pushing. Contest range is still the same range.

Experimental maps

Garden Hotel

  • Removed bouncyness from couches

  • Removed bouncyness from middle fountain

  • Side fountains have a periodical bounce, every 5 seconds it shoots up the players standing on it.

  • Added basic bot support

Source

Steam News / 15 March 2026

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