Full notes
Full Foobar Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Fixes
- Gameplay
General changes
Updated spanish and french localization
New overtime system for TD:
Overtime will trigger every time when the ball is not at center, regardless who has the lead
There is a new progress bar that shows overtime remaining time
If the losing team has the ball, or the team scores are equal, the overtime remaining time is reset to max and paused
Overtime is 30s long (this one can be reset or paused), and has a maximum duration of 5 minutes
We hope that with this change, action still can be finished by the winning side, but cannot delay the match for a long time, and the losing side can still score one, or decide they don't want it and reset (which will end the match)
Fixed an issue where character change/select screens did not show weapon skins
Fixed an issue where removing a skill from a loadout in a room would sometimes result in the skill not really being removed
Experimental modes
Payload
Increased the range where it counts as pushing. Contest range is still the same range.
Experimental maps
Garden Hotel
Removed bouncyness from couches
Removed bouncyness from middle fountain
Side fountains have a periodical bounce, every 5 seconds it shoots up the players standing on it.
Added basic bot support
Source
Changelog.gg summarizes and formats this update. How we read updates.
