Full notes
Full Foobar Zero update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Store
General changes
Fixed some misalignment on the redeem panel
Added layer ordering to sprays, the spray that placed later will always be on top
Added a new music track to Austral
Polished the animation of Sprint jump
Fixed some issues where Sprint jump animation did not get interrupted upon landing
Fixed an issue where Sprint jump animation did not get interrupted when viewing other player
Lowered the Walljump buffer from 0.2s to 0.1s
Fixed some issues with sprinting, where the player would use multiple inputs at the same time
Fixed "Jump interrupts sprint" option not applying after map change
Another attempt to fix the seamless music
Opening inventory in the main menu will now immediately open to loadout, instead of cosmetics
Fixed some collision issues on Soupbar
Game over scoreboard is now remembered by the game, so you can check the stats even if players left during the end screen
Added some danger zone avoidance logic to bots
Experimental
Added help description for Payload
Fixed some line of sight issues with Energy Ball
Fixed fountain sometimes not working on Garden
Source
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