HomeGamesUpdatesPricingMethodology
Steam News3 April 20262mo ago

Version 0.6.2.0

General changes Easter event added Added new customizations Added 2 new weapons: Bow and Uzi Added 2 new accessory slots: top of head and face.

Full notes

Full Foobar Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions11 changes3 removals
  • Events
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedGeneral changesEaster event added
addedGeneral changesAdded new customizations
addedGeneral changesAdded 2 new weapons: Bow and Uzi
addedGeneral changesAdded 2 new accessory slots: top of head and face. Previous accessories were divided into 3 categories
fixedGeneral changesFixed a bug where you could not crit on the training dummy from specific angles
addedGeneral changesAdded sound effects to destructible objects on Austral
ammo count2018ammo count decreased, nerfFalloff range10-305-20Falloff range decreased, nerfFalloff range30-5025-35Falloff range decreased, nerfBase damage910Base damage increased, buff

General changes

  • Easter event added

  • Added new customizations

  • Added 2 new weapons: Bow and Uzi

  • Added 2 new accessory slots: top of head and face. Previous accessories were divided into 3 categories

  • Fixed a bug where you could not crit on the training dummy from specific angles

  • Added sound effects to destructible objects on Austral

  • Fixed the trigger box of touchdown point on Skyline Station

  • Kill streak no longer carries over between matches and rounds

  • Added options to change enemy and ally outline colors

  • Fixed a bug where a message box would steal focus after it's closed

  • Changed the scrollbar for ingame chat

  • Fixed an issue where landing SFX and VFX were played multiple times during a pushback

  • Adjusted the stats of each ranged weapon in the loadout panel (actual stats were not changed because of this)

  • Fixed an issue where ally outlines are barely visible when setting Post Process quality to Medium or below

  • Overtime text now disappears when the match is over, preventing several texts to overlap

Bots

  • Fixed an issue where Devour did not work when used by a bot

Weapons and skills

We have rebalanced the falloff ranges for multiple weapons. The goal is to remove frustration from getting hit over huge distances, but still have situations where one weapon is better than the other.

SMG

  • Reduced ammo count from 20 to 18

  • Falloff range changed from 10-30 to 5-20

Assault Rifle

  • Falloff range changed from 30-50 to 25-35

  • Base damage increased from 9 to 10

Shotgun

  • Reverted the last audio change

  • Changed ammo count from 8 to 9

Magnum

  • Push back from a hit now scales with the falloff. It does not push back when hit over the maximum falloff range

  • Falloff range changed from 30-50 to 25-35

Power Katana

  • Recovery time from charge attack can no longer be interrupted by skill

Energy Blade

  • Jump attack hitbox height and length changes were reverted, but width stayed

  • You can dodge or heavy attack sooner from jump attack

  • Added the ability to use dash attack after a jump attack

  • Fixed the alignment and increased visibility for light slash effects

Bind

  • Reduced duration from 3s to 2s

  • Reduced movement speed penalty from 50% to 30%

  • VFX now fades out when the effect expires

  • Rewritten the description

  • Added charge count stat and fixed cooldown on the loadout panel

Remote Mine

  • Added a new effect: After being on ground for 2 seconds, the Mine is empowered, increasing explosion range by 50% and push back distance by 50%

Tornado

  • Added a marker when the enemy is charging up a Tornado, and it follows the path of the bullet until impact

  • Added maximum lifetime to the bullet, it should no longer fly endlessly if falling below the level

TNT

  • Fixed the warning marker having strange colors around it

  • Fixed some placement issues

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.