Full notes
Full Foobar Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Maps
- UI and audio
General changes
Added spray system
Added new item to premium shop: Name change
Added new item to premium shop: Crystal shard bundle
Jumping will no longer interrupt sprinting. Added a new option to revert to old function - this is an experimental change, and may be reverted in future patches
Jump cooldown will now gradually increase to prevent excessive jumping. The lowest value will be much lower than previous, helping to execute some fast jump sequences, but will increase with each jump, and be slightly higher at the end that it currently is - this is an experimental change, and may be reverted in future patches
Fixed an issue where knockback motion would get stuck if get hit during a dash attack (e.g. EB dash or Wrench special)
Fixed pushing upwards a slope (e.g. with a bow or magnum) sometimes resulting in a longer than intended push
Emotes no longer move forward the character during map intro (bunnyhop)
Fixed an issue where the control would permantently be taken away by a confirm window, if it was closed by an external function - e.g. game over screen closing would close the leave confirmation window
Minefield no longer spawns around spawn room
Fixed an issue where if using Sentry Healer on spawn, it would not heal the user anymore
Reconnecting after a disconnect during match now properly keeps TD score stat
Fixed an issue where the game music would play in lobby for a short time
Added some manual LODs for all the skirts - no more flashing from distance
Added some manual LODs for faces
Bots
Fixed bots detouring around spawn walls
Tightened the are that is not navigable around lasers
Fixed some navigation issues on Hypervenolate
Fixed some walljump issues on Austral
Weapons
Rocket Fists
Right click attack can now move up slopes
Heavy Wrench
Right click attack can now move up slopes
No longer goes through enemies (usually when jumped over them)
No longer stops at first enemy - this also means that the stun is always in effect
Fixed the alignment of the effects on jump attack and right click
HMG
Fixed smoke sometimes not stopping on clients
Bow
Added special falling animation
Fixed an issue that caused incorrect aim direction when the player was moving during zoom
Experimental
Incinerator TD has now bot support
Updated the Mine Run map
Source
Changelog.gg summarizes and formats this update. How we read updates.
