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Steam News9 February 20264mo ago

February Update

Hello everyone! A few months has passed since we've released into Early Access, and we've wanted to update you all on our progress and plans! Male character!

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Hello everyone! A few months has passed since we've released into Early Access, and we've wanted to update you all on our progress and plans!

What changed

0 fixes2 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
  • Store
changedChaserAnother frequently asked game mode is Chaser! We have some plans for it, we've also ran some tests with our community. As things currently stand, we have a good core rules for the game mode, we still have to balance it, figure out scoring - so it feels fair to all participants - and work on the user experience side of the mode. That means UI, visual effects and sounds. This mode has became a priority, because we want to provide some more relaxed and casual mode for those who are just starting out, not a big fan of TD, and even for those who just want take a rest from carrying the ball and take it easy for a bit.
addedWeapons and skillsWe want to release new weapons and skills to give more variety and choice for the players. We have started working on new experimental weapons, one of which we've already tried in a playtest not so long ago.
changedWeapons and skillsWe will make a placeholder version, where we can test the gameplay of the weapon or skill before committing to it. Try a several times with our community, collect feedback, and decide which weapon fits the game the best, then we start working on the visuals and sounds, while still doing playtest rounds to perfect the balance, so it doesn't ruin the game when we release it.
changedWeapons and skillsUzi: A mid range weapon, similar to SMG, with higher ammo capacity, tighter spread, but lower damage.
changedWeapons and skillsRailgun: A mid range weapon with high precision and charged attacks. Each shot can be charged up for maximum damage and even knocks back on max charge. It has max charge duration, and low ammo count.
changedWeapons and skillsPlasma cannon: Shoots projectiles that explode on contact. The projectiles fall off hard, so by default it doesnt fly far, but you can charge up attacks to shoot further. Charging up does not change damage, only the distance travelled.

Male character!

For years we've developed the game featuring only the female character. It was necessary to first get the foundation of the game down before we could afford dealing with working on another character.

But now, lets take a look at the very first iteration of the MALE character!

It's design is not set in stone yet, we are still working on it's structure and details. Our aim is to make him masculine and muscular to a degree, but still pair up with the female character as well.

We can't say when it will be released, just that it will come during Early Access. Making a character requires tons of work, not only we have to make equal amount of customizations, but animations and voices aswell, while still updating the game and working on other features.

Chaser

Another frequently asked game mode is Chaser! We have some plans for it, we've also ran some tests with our community. As things currently stand, we have a good core rules for the game mode, we still have to balance it, figure out scoring - so it feels fair to all participants - and work on the user experience side of the mode. That means UI, visual effects and sounds. This mode has became a priority, because we want to provide some more relaxed and casual mode for those who are just starting out, not a big fan of TD, and even for those who just want take a rest from carrying the ball and take it easy for a bit.

Weapons and skills

We want to release new weapons and skills to give more variety and choice for the players. We have started working on new experimental weapons, one of which we've already tried in a playtest not so long ago.

We will make a placeholder version, where we can test the gameplay of the weapon or skill before committing to it. Try a several times with our community, collect feedback, and decide which weapon fits the game the best, then we start working on the visuals and sounds, while still doing playtest rounds to perfect the balance, so it doesn't ruin the game when we release it.

If you're interested in that kind of testing, join discord, and keep an eye out for playtest announcements!

Weapons we have in plans:

  • Uzi: A mid range weapon, similar to SMG, with higher ammo capacity, tighter spread, but lower damage.

  • Railgun: A mid range weapon with high precision and charged attacks. Each shot can be charged up for maximum damage and even knocks back on max charge. It has max charge duration, and low ammo count.

  • Plasma cannon: Shoots projectiles that explode on contact. The projectiles fall off hard, so by default it doesnt fly far, but you can charge up attacks to shoot further. Charging up does not change damage, only the distance travelled.

  • Assault shield: A shield used as melee weapon. It has a light combo sequence and a heavy attack that deals damage in area and knocks back enemies. Jump attack can be aimed, and moves down diagonally, dealing damage in area. Can deflect one melee attack.

Events

We plan to do more events, some smaller, some bigger. We are making a common event system, that allows us to make simpler events faster. We plan to eventually have at least one event every two months, with some bigger, more defined events (like summer, winter, easter, etc.). The current PvP Fest event is the first iteration of this.

Cosmetics

We'll update the game regularly with new sets and cosmetic pieces, as well as introducing paid cosmetics (paid items won't provide any benefit or have stat attached to it). As we try to decide the expected quality and uniqueness of the paid cosmetics, please don't hesitate to share your feedback on them!

Thank you for your support, and hope you stay with us on our journey to 1.0 release!

Source

Steam News / 9 February 2026

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