Full notes
Full Foobar Zero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
General changes
Loadout panel no longer scrolls back to top when something changes (like selling an item)
Fixed issues with music
Added new community bots
Added at least one ranged weapon to all bots
Mouse sensitivity can now be set to below 0.1 value manually
Fixed an issue where Personal Shield appeared on dead bodies
Switching teams during gameplay now properly changes team colored effects
Assisting player count is now limited to 2
Balance
Devour Heals only half amount (10) on assist
Experimental modes
Chaser
Chasers have different targets, and target kill count is limited to 3
Chasers no longer share score, but get assist
Targets are randomly assigned, and expire after 15 seconds. After that a new target is selected
Changed the target marker to something more visible (it's still a placeholder)
HP scaling reduced when the second chaser is introduced
Payload
Molotov fire now falls through the payload
Experimental weapons and skills
Uzi
Updated idle and reload animations
New experimental weapon: Plasma Cannon
Bow
Adjusted hit detection
Adjusted damage falloff
Adjusted damage when not fully charged
Charge time reduced from 0.75 to 0.5
No longer knocks back or crits when not fully charged
Base damage increased from 35 to 40
Critical damage multiplier reduced from 2x to 1.5x
Added a skill (default on E) which makes it possible to rapid shoot 6 arrows for a short duration
Shuriken
Now slides off of surfaces, if the impact angle is low
Added sound effects
Energy ball
Added charge up effect
Source
Changelog.gg summarizes and formats this update. How we read updates.
