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Steam News21 February 20264mo ago

Version 0.5.5.0

General changes Loadout panel no longer scrolls back to top when something changes (like selling an item) Fixed issues with music Added new community bots Added at least one ranged weapon to all bots Mouse sensitivity c

Full notes

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What changed

2 fixes8 additions10 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
removedGeneral changesLoadout panel no longer scrolls back to top when something changes (like selling an item)
fixedGeneral changesFixed issues with music
addedGeneral changesAdded new community bots
addedGeneral changesAdded at least one ranged weapon to all bots
addedGeneral changesMouse sensitivity can now be set to below 0.1 value manually
fixedGeneral changesFixed an issue where Personal Shield appeared on dead bodies
Charge time0.750.5Charge time decreased, buffBase damage3540Base damage increased, buff

General changes

  • Loadout panel no longer scrolls back to top when something changes (like selling an item)

  • Fixed issues with music

  • Added new community bots

  • Added at least one ranged weapon to all bots

  • Mouse sensitivity can now be set to below 0.1 value manually

  • Fixed an issue where Personal Shield appeared on dead bodies

  • Switching teams during gameplay now properly changes team colored effects

  • Assisting player count is now limited to 2

Balance

  • Devour Heals only half amount (10) on assist

Experimental modes

Chaser

  • Chasers have different targets, and target kill count is limited to 3

  • Chasers no longer share score, but get assist

  • Targets are randomly assigned, and expire after 15 seconds. After that a new target is selected

  • Changed the target marker to something more visible (it's still a placeholder)

  • HP scaling reduced when the second chaser is introduced

Payload

  • Molotov fire now falls through the payload

Experimental weapons and skills

Uzi

  • Updated idle and reload animations

New experimental weapon: Plasma Cannon

Bow

  • Adjusted hit detection

  • Adjusted damage falloff

  • Adjusted damage when not fully charged

  • Charge time reduced from 0.75 to 0.5

  • No longer knocks back or crits when not fully charged

  • Base damage increased from 35 to 40

  • Critical damage multiplier reduced from 2x to 1.5x

  • Added a skill (default on E) which makes it possible to rapid shoot 6 arrows for a short duration

Shuriken

  • Now slides off of surfaces, if the impact angle is low

  • Added sound effects

Energy ball

  • Added charge up effect

Source

Steam News / 21 February 2026

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