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Steam News11 March 20263mo ago

Version 0.6.0.0

General changes Added new, premium items to the shop Added new, non-premium items to the shop Added the ability to buy premium currency (called Crystal Core), using secure Steam Wallet transaction All experimental weapo

Full notes

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What changed

10 fixes15 additions25 changes7 removals
  • Store
  • Gameplay
  • Fixes
  • Balance
  • Server
  • Maps
addedGeneral changesAdded new, premium items to the shop
addedGeneral changesAdded new, non-premium items to the shop
addedGeneral changesAdded the ability to buy premium currency (called Crystal Core), using secure Steam Wallet transaction
addedGeneral changesAll experimental weapons now have "Experimental: " in their name
removedGeneral changesWhen previewing a different character in lobby, weapons disabled by lobby rulesets are updated correctly
fixedGeneral changesFixed an issue where the player could not log in, if they had too many items
Duration3s4sDuration increased, buffDamage per tick107Damage per tick decreased, nerfDash hitbox duration (the time where it can detect enemies hit)0.8s0.4sDash hitbox duration (the time where it can detect enemies hit) decreased, nerfJump attack animation has1.3s2sJump attack animation has increased, buff

General changes

  • Added new, premium items to the shop

  • Added new, non-premium items to the shop

  • Added the ability to buy premium currency (called Crystal Core), using secure Steam Wallet transaction

  • All experimental weapons now have "Experimental: " in their name

  • When spectating a match, auto spectate is now turned on by default. You can turn it off with the space key

  • "Reset" voiceline has now different lines considering if the player has the ball or not

  • When previewing a different character in lobby, weapons disabled by lobby rulesets are updated correctly

  • Fixed an issue where the player could not log in, if they had too many items

  • Attacks and other animations can no longer be interrupted by skills (like throwing a grenade)

  • Player killing themselves with an environmental damage (like exploding barrel) will no longer result in a takedown announcement

  • Reduced the overall motion blur amount

  • Updated the currency icon

  • Reduced the network bandwidth when replicating a lot of bullets

  • Added Rooftop to practice mode

Weapons, Skills, Balance

  • All explosives on maps now have damage falloff

Pipe on Austral

  • Duration increased from 3s to 4s

  • Damage per tick decreased from 10 to 7

  • Range decreased by 50%

  • Can now be properly damaged by AOE damage (like grenade)

Shotgun

  • Removed the delay from the shoot sound

  • Removed the delay from the shoot animation, it now shoots instantly

Energy blade

  • Dash hitbox duration (the time where it can detect enemies hit) has been reduced from 0.8s to 0.4s

  • Dash speed and distance has been reduced

  • Knockback distance has been increased

  • Jump attack animation has increased from 1.3s to 2s. It can be cancelled early with a heavy attack, or a dodge.

  • Jump attack hitbox has been decreased. It can now be jumped over in some cases

  • We've also reduced the hitbox, and increased the animation duration for the jump attack, but added the ability to be able to dodge out of it, roughly at the same timing as it was before.

Energy blade has been dominating the game lately, not for the good reasons. With these changes, we want to ensure that just holding right click, you cannot chain it infinitely, thanks to increased knockback distance, and reduced dash distance. We've also reduced the duration where it registers hits, so it will now be harder to do the full 3 tick of damage from dash, if you do it from afar.

Heavy Wrench

  • Right click impact hitbox has been reduced from 1.5m to 1m

Rocket Fists

  • Jump attack and Right click attack can now be interrupted quicker with another attack, or a dodge

  • Fixed a bug where players could jump attack after getting hit with a Fists right click attack

  • Players can now dodge out after getting hit by Fist right click attack, and it will execute a liberation dodge (with no additional SP cost)

Power Katana

  • Getting interrupted during an attack will now properly stop the movement too - it used to slide forward with no animation

Bots

Added a new difficulty option to room settings: Auto. This will automatically set each bot's difficulty to match each player's level. This setting will now be the default for quickplay and custom rooms, but owners can change it to a fixed difficulty.

We've also reworked the behaviour of the bots on many levels. Easy bots should be easier now, bots should use melees now a lot worse, have longer reaction times, and make more mistakes on all difficulty levels.

Bots also are not that focused on scoring on lower levels, so you should not see bots just running past cross-eyed defenders in an easy match anymore.

  • Fixed an issue where Defenders on Team A would go outside of their base to a random position

  • Fixed bots not be able to reset the ball on Crossways, and just standing still

  • Fixed bots not be able to reset the ball on Tunnels, and just standing still near the energy wall

  • Easy bots no longer shake their mouse violently, while roughly keeping the same accuracy

  • Added new community bots

Experimental

Energy ball

  • It now has proper kill feed icon

Shuriken

  • Fixed a bug where if you die while it's flying, it would keep spining on your dead body

  • Changed the animation so the shuriken flies out quicker, and can execute another action sooner

Bow

  • Fixed various bugs with the skill

  • Charge, skill duration, remaining arrow count is now shown on the crosshair

  • Skill cooldown increased from 8s to 12s

  • Skill arrow damage reduced from 60% to 50%

  • Using skill no longer uses zoomed mouse sensitivity

Plasma Cannon

  • Explosions now have damage falloff, depending on the distance from the explosion epicenter to the damaged player

Uzi

  • Reload duration decreased from 3.3s to 3s

  • Reload event is moved to a later time (the time when you can cancel and still have the reload completed)

Shield Weapon

  • Basic attacks come out faster, move faster, and can be chained faster

  • Hitting an enemy with basic attack will now stop the movement (similar to Katana) instead of sliding off them

  • Increased hitboxes for basic attacks

  • Increased hitbox for heavy attack

Chaser game mode

  • Fixed target marker not disappearing after target death in some cases

  • Fixed target marker not disappearing after Chaser has died, or left the match

  • Fixed an issue where spectators would see the game in FPS during the first round

  • Own score is not shown if player is spectator

Incinerator TD map

  • It has now its own icon

Source

Steam News / 11 March 2026

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