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Latest Fernageddon updates
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- Fernageddon
v1.02.03 is now live!
if you had a character that was not a spellcaster, but became one on changing career at level 5, he would have zero mana. Fixed! Fix for Ethereal and Vampiric - these only had an effect if gained by mutation, previously…
Announcement3 changesFixGameplay - Fernageddon
Sepulcrum!
I have another game coming out at the end of June... It features a roguelike style quest and turn based tactical battles - the latter, very similar to Fernageddon! Unlocks, crazy encounters, artefacts, levelling up, pow…
Store2 changes - Fernageddon
v1.02.01 is now live
Teleport spell fixed One rare crash to desktop fixed Fixed some confusion where minion bar showed level up but this was wrong
Announcement3 changesFixPerformance - Fernageddon
v1.2 is now live!
Beasts and Followers can now get XP! Or most of them can, anyway. Each creature has its own XP penalty. Some examples - Goblins and Cockroaches still have a 100% penalty. Orcs have a 75% penalty. Raiders and dwarfs have…
Announcement6 changesGameplayMaps - Fernageddon
v1.01.04 is now live
Re-wrote "Move to safe space" routine for (4 tile) monsters. Occasionally they got this wrong and ended up overlapping something else with erratic consequences. (Usually this is used when fire is added to a square) Fixe…
Announcement3 changesFixGameplay - Fernageddon
v1.01.03 is live
Fixed an infinite loop in the AI logic where enemy magic users wanted to move away from a threat, but had no AP to do so. Reduced likelihood of fire spreading a little.
Announcement2 changesFixGameplay - Fernageddon
v1.01.02 is now live
One obscure CTD fixed. Final part of Vampire quest event fixed. If you have already completed this quest in a game, proceed to the Vampire's castle to collect your rewards! You are no longer allowed to use the Bound ski…
Event3 changesFixGameplay - Fernageddon
V 1.01.01 is now live
Just a fix for a CTD when trading with traders, if you zip back and forth between Inventory screen and Trading screen.
Announcement - Fernageddon
v 1.1 is now live!
Probably my biggest ever patch... Heretic mode. Play in sandbox mode without any of God's hectoring. Just gain levels and find treasures. Battle against the evil minions of fire... The Fire God will occasionally send hi…
Event11 changesFixGameplay - Fernageddon
V1.00.10 is now live
Back to work! This should be everything reported over the Christmas holidays. Fixed Injured Reserve! People moved to I.R will no longer participate in battles. Fixed a bug seriously (and wrongly) impinging experience ga…
Announcement6 changesFixPerformance - Fernageddon
v1.00.09 is now live
Just 2 fixes that caused crashes in the combat AI when an AI unit was at the map edge. V1.1 is progressing nicely, I've finished all the art for it, now moving onto the coding now things have settled down with the bugs!…
Announcement1 changeMaps - Fernageddon
v1.00.08 is now live
Fix a crash on loot generation in the end game - couldn't give enough items of high enough quality so looped! Thanks for the savegame to find this! Increased late game enemy scaling - let me know what you think of this…
Store4 changesPerformanceGameplay - Fernageddon
v1.00.07 is now live!
Tinkered with the damage vs armour system! I think the most important feature for any weapon previously was it's armour penetration and anything without this (swords, bows...) were poor. Hopefully balance now much bette…
Announcement14 changesFixBalance - Fernageddon
v1.00.06 is now live
Fixed a memory leak when you reloaded the game - thanks to Redwitch for help with this! While fixing also noticed several inefficiencies, improved these too. So hopefully, no more GPU crashes, and everything will run a…
Announcement3 changesFixGameplay - Fernageddon
v1.00.05 is now live
Characters should now recover from temporary injuries properly once again... The Counter skill is now limited to your range - e.g if an enemy pikeman misses you from afar, you won't be able to strike back if you are onl…
Announcement1 changeGameplay - Fernageddon
v1.00.04 is now live
Fixed a crash when fighting a fellow Champion of the Flame. Fix to enemy wizards - will now cast all their spells properly. Elf mages given their own spell group - it didn't seem right for them to burn down their own fo…
Announcement2 changesFixPerformance


