Full notes
Full Fernageddon update
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What changed
- Events
- Gameplay
- Workshop
- Fixes
- Balance
Fernageddon changes
Probably my biggest ever patch...
Heretic mode. Play in sandbox mode without any of God's hectoring. Just gain levels and find treasures. Battle against the evil minions of fire... The Fire God will occasionally send his champions to hunt you down... I'm open to improving this further - let me know if you have any suggestions!
Expanded interaction with some existing legendary locations. They will now give you quests and rewards, plus you can trade and recruit at some of them.
3 completely new legendary locations.
7 new non-combat encounters in dungeons. (rare ones)
If you gain a powerful follower via a Glory reward, you will now get the option to instead choose an experienced champion.
New exotic traders.
Trade with all traders. They will always trade with you regardless of reputation.
Late game events - Good factions may declare war on one another, The orcs may unite under a powerful warlord, the Necropolis may begin pumping out skeleton legions...
New Steam achievements x3.
Great Hammer added.
New rifle pic. (old one looked pixellated)
Efreet - fixed special ability.
Orcs and Goblins - no longer allowed to wear human sized armour.
Bows bumped up a little (+1 damage) and one bug fixed that double counted the penalty for trying to shoot round a blocker (tree, enemy, etc).
Fleeing re-worked. On nearby death or flee - all units now get a saving throw based on how many of their team are left. Thus goblins will no longer mass flee after a couple of kills, for example. With more "personal" morale drops rolls - on injury, a fear causer moving adjacent, some spells - this save doesn't apply. Let me know how this change goes!
Enjoy! I'm on standby for any bugs!
Source
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