What changed
0 fixes5 additions1 change0 removals
- Gameplay
- Maps
- Balance
- UI and audio
changedBeasts and Followers can now get XP! Or most of them can, anyway. Each creature has its own XP penalty. Some examples - Goblins and Cockroaches still have a 100% penalty. Orcs have a 75% penalty. Raiders and dwarfs have a 50% penalty. All characters that could take a class (Dwarf King, Elf mage, etc) still have a 0% penalty. Each creature has its own career path (e.g orcs will be warriors) and beasts have a new career path with no specialisation allowing them to take some skills too. Bear in mind - XP is shared amongst all participants at the end of a combat. Previously followers would be ignored. I've made some adjustments to deal with this, but...
addedMaking the world map more interesting, graphically - I have: Added different coloured patches of grass. Made mountains variable in size. I dialled this one back a bit, as I wasn't impressed with some of the other things I did. I may well return to this one in future - let me know any ideas you have.
addedAdded Armoured Trolls and Minotaurs! You will occasionally see these fearsome beasts in some encounters, and you can pay a mystic to get your own upgraded with suitable armour, all for a very reasonable price.
addedNew (very high tier) weapons! You will occasionally see enemy heroes wandering around with them too. Or can buy/loot them at appropriate places. Araby (dagger and halberd) Dwarfs( axe and shield) Elves (spear and bow)
addedYou can now pay for healing at a few places...
addedJournal added to show any outstanding quests...
Fernageddon changes
changedBeasts and Followers can now get XP! Or most of them can, anyway. Each creature has its own XP penalty. Some examples - Goblins and Cockroaches still have a 100% penalty. Orcs have a 75% penalty. Raiders and dwarfs have a 50% penalty. All characters that could take a class (Dwarf King, Elf mage, etc) still have a 0% penalty. Each creature has its own career path (e.g orcs will be warriors) and beasts have a new career path with no specialisation allowing them to take some skills too. Bear in mind - XP is shared amongst all participants at the end of a combat. Previously followers would be ignored. I've made some adjustments to deal with this, but...
addedMaking the world map more interesting, graphically - I have: Added different coloured patches of grass. Made mountains variable in size. I dialled this one back a bit, as I wasn't impressed with some of the other things I did. I may well return to this one in future - let me know any ideas you have.
addedAdded Armoured Trolls and Minotaurs! You will occasionally see these fearsome beasts in some encounters, and you can pay a mystic to get your own upgraded with suitable armour, all for a very reasonable price.
addedNew (very high tier) weapons! You will occasionally see enemy heroes wandering around with them too. Or can buy/loot them at appropriate places. Araby (dagger and halberd) Dwarfs( axe and shield) Elves (spear and bow)
addedYou can now pay for healing at a few places...
Beasts and Followers can now get XP! Or most of them can, anyway. Each creature has its own XP penalty. Some examples - Goblins and Cockroaches still have a 100% penalty. Orcs have a 75% penalty. Raiders and dwarfs have a 50% penalty. All characters that could take a class (Dwarf King, Elf mage, etc) still have a 0% penalty. Each creature has its own career path (e.g orcs will be warriors) and beasts have a new career path with no specialisation allowing them to take some skills too. Bear in mind - XP is shared amongst all participants at the end of a combat. Previously followers would be ignored. I've made some adjustments to deal with this, but...
Making the world map more interesting, graphically - I have: Added different coloured patches of grass. Made mountains variable in size. I dialled this one back a bit, as I wasn't impressed with some of the other things I did. I may well return to this one in future - let me know any ideas you have.
Added Armoured Trolls and Minotaurs! You will occasionally see these fearsome beasts in some encounters, and you can pay a mystic to get your own upgraded with suitable armour, all for a very reasonable price.
New (very high tier) weapons! You will occasionally see enemy heroes wandering around with them too. Or can buy/loot them at appropriate places. Araby (dagger and halberd) Dwarfs( axe and shield) Elves (spear and bow)
You can now pay for healing at a few places...
Journal added to show any outstanding quests...
I couldn't recreate the bug re flying high and fleeing, but I re-wrote things to hopefully deal with this better. Let me know if this bug is still around.