Full notes
Full Fernageddon update
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What changed
1 fix0 additions1 change0 removals
- Fixes
- Gameplay
fixedFixed an infinite loop in the AI logic where enemy magic users wanted to move away from a threat, but had no AP to do so.
changedReduced likelihood of fire spreading a little.
Fernageddon changes
fixedFixed an infinite loop in the AI logic where enemy magic users wanted to move away from a threat, but had no AP to do so.
changedReduced likelihood of fire spreading a little.
Fixed an infinite loop in the AI logic where enemy magic users wanted to move away from a threat, but had no AP to do so.
Reduced likelihood of fire spreading a little.
Source
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