Full notes
Full Fernageddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Fernageddon changes
Fix a crash on loot generation in the end game - couldn't give enough items of high enough quality so looped! Thanks for the savegame to find this!
Increased late game enemy scaling - let me know what you think of this - still to easy once you have built a powerful band? Or is it now too much? Hopefully, I erred on the side of caution...
You can no longer buy items when your inventory is full.
There is now a warning on the inventory screen if your inventory is full.
Work is now progressing on some new content - full details in the Discussions forum.
Source
Changelog.gg summarizes and formats this update. How we read updates.
