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Latest Factorio updates
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Version 2.0.76 released as stable
Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result…
Version 2.0.73 released as stable
Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be abl…
Version 2.0.72 released as stable
Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator ener…
Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Hello, it has been a while since we've talked. I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was offici…
Version 2.0.69 released as stable
Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileg…
Version 2.0.66 released as stable
Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 Fixed a…
Version 2.0.60 released as stable
Bugfixes Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is a…
Version 2.0.55 released as stable
Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for sma…
Version 2.0.47 released as stable
Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of…
Version 2.0.43 released as stable
Minor Features Added support for volume and speed activity matching for persistent working sounds. The swap-players command can now handle basic remote view and players in space platform hubs. Graphics Changed items to…
Version 2.0.42 released as stable
Minor Features Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more Graphics Added more variations to small explosion to improve the visuals when many small entities explode at…
Version 2.0.41 marked as stable
Bugfixes Fixed GPU-accelerated compressed mipmaps on Apple Silicon Macs. https://forums.factorio.com/127316 Fixed a crash related to modded enemy behavior. https://forums.factorio.com/127314 Fixed a crash when a tile ca…
Version 2.0.39 released as stable
Balancing [space-age] Oil Refinery now collides with ice platform https://forums.factorio.com/124163 water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) https://forums.factori…
Version 2.0.32 released as stable
Changes Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. more Adding more effect info to yumako, mash, jellynut, jell…
Factorio version 2.0.30 released as stable
Changes from 2.0.29 and 2.0.30 Minor Features Added smart pipette for items on the ground. Graphics Improved graphics of Recyclers. Added corpse graphics for Asteroid Collectors. Changes Changed map generated lightning…
Factorio version 2.0.28 released as stable
Minor Features Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994 Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve…
Version 2.0.23 released as stable
Minor Features Assemblers circuit allows to choose if items in crafting should be included by read contents. Asteroid collector circuit allow to choose if items held by hands should be included by read contents. Changes…
Version 2.0.21 released as stable
Minor Features Added drag-to-reorder to the research queue. Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more…
Friday Facts #438 - Space Age wrap up
Hello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans. Read the full post on our website.
Version 2.0.20 released as stable
Minor Features Search is now case and accent insensitive for all official languages. Added debug option 'always-show-lightning-protection'. Added gamepad stick sensitivity setting for map movement. Selecting a spidertro…
Friday Facts #437 - Cargo Pod Deep Dive
Howdy, this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us ve…
Friday Facts #436 - Lost in Translation
Hello, We are still diligently working away at the Space Age bug reports. Read the full post on our website.
Version 2.0.15 released as stable
Minor Features Cars and tanks will auto-refuel. more Relation between offshore pump and fluid tiles added to Factoriopedia. Statistic GUI precision is preserved across instances. [space-age] Space platforms can be built…
Version 2.0.14 released as stable
Changes [space-age] Changed self-recycling recipe statistics to be ignored in production graph. Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sp…
Friday Facts #435 - Space Age Soundtrack release
Hello, It is a busy time fixing bugs and cleaning up after the Space Age release. Read the full post on our website.
