Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
- UI and audio
- Performance
- Maps
Changes
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
Reduced selector combinator energy usage from 5kW to 1kW.
When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.
Bugfixes
Fixed scripted technology trigger was unable to load layered icons. more
Fixed tips and tricks item was unable to load layered icons.
Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more
Fixed electric turret was suggesting it is possible to read ammo. more
Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. more
Fixed startup crashes on some Intel Macbook Pros. more
Fixed that changing player's character could cause equipment related events to not fire. more
Fixed upgrading programmable speaker would clear settings. more
Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. more
Fixed that on_chart_tag_modified was not called when name/icon was modified by script. more
Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. more
Fixed some OpenGL lighting issues when light occlusion was enabled.
Fixed color saturation problems on some Intel Macs. more
Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.
Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. more
Fixed asteroid collector navmesh would in rare cases be stuck computing forever. more
Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
Fixed freeze with unknown cause when placing rails. more
Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method.
Fixed turrets would clear "read ammo" when migrating a save file. more
Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. more
Fixed a crash when cloning trees/rocks marked for deconstruction.
Fixed a crash when using roboport requests with spoilable robots. more
Fixed electric poles would connect when checking pole buildability by script. more
Fixed double space in fuel pollution tooltip lines. more
Modding
Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. more
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Source
