Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Server
- Performance
- Maps
- Balance
- Workshop
Gui
Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
Bugfixes
Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more
Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more
Fixed a crash when reading LuaPlayer::blueprints in a simulation.
Fixed a crash related to give-item modifier not rejecting count of 0. more
Fixed that the default config.ini file would not be written on first startup. more
Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more
Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more
Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more
Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more
Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more
Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more
Fixed inserter control behavior not updating stack size when selecting different signal. more
Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more
Fixed a crash when ammo spoils in cars or spider vehicles. more
Fixed a crash when mods would create surfaces during built events on space platforms. more
Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more
Fixed a crash when migrations remove a lighting attractor. more
Fixed a crash when mods error during ghost revival. more
Fixed transparent tile sprites on aquilo.
Added missing Lua defines for cargo landing pad logistic points. more
Scripting
Added LuaEntity::send_to_orbit_automatically read/write.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Source
