Factorio
Steam News 5 June 202511mo ago

Version 2.0.55 released as stable

Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for sma…

Update log

Full Factorio update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

136 fixes43 additions5 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Performance
  • Maps
  • Server
addedBugfixesAdded missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds.
changedBugfixesChanged pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512
fixedBugfixesFixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644
fixedBugfixesFixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009
fixedBugfixesFixed LuaForce::platforms read not being mapped by platform index as documented.
fixedBugfixesFixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio.com/129086

Balancing

  • Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank)

Bugfixes

Minor Features

  • Added --run-replay command line option.

  • Show existing turrets' radius when holding a turret to be built. https://forums.factorio.com/116572

  • Smart underground belt building now considers splitter to be an obstacle if there was something connected to the lane already.

  • Spidertron remote tooltips show a camera view of the selected spiders.

Modding

  • Added AgriculturalTowerPrototype::accepted_seeds.

  • Added AgriculturalTowerPrototype::randomize_planting_tile.

  • Added ItemPrototype::moved_to_hub_when_building.

  • Added LandMinePrototype::trigger_interval.

  • Added LightningProperties::lightning_multiplier_at_day, lightning_multiplier_at_night, multiplier_surface_property and lightning_warning_icon.

  • Added RecipePrototype::additional_categories.

  • Added SolarPanelEquipmentPrototype::performance_at_day, performance_at_night and solar_coefficient_property.

  • Added SolarPanelPrototype::performance_at_day, performance_at_night and solar_coefficient_property.

  • Added `helpers` to settings and prototype stages.

  • Added the "valve" entity type.

  • Added utility constants logistic_slots_per_row, crafting_queue_slots_per_row, blueprint_big_slots_per_row, blueprint_small_slots_per_row, and trash_inventory_width.

Scripting

  • Added LuaControl::get_inventory_name.

  • Added LuaEntity::cargo_bay_connection_owner read.

  • Added LuaEntity::crane_end_position_3d read for getting current ending position of agricultural crane. https://forums.factorio.com/128752

  • Added LuaEntity::get_fluid_source_tile() and get_fluid_source_fluid().

  • Added LuaEntity::owned_plants read.

  • Added LuaEntity::set_inventory_size_override/get_inventory_size_override methods with support for container and cargo-wagon.

  • Added LuaEntity::use_transitional_requests read/write.

  • Added LuaEntity::valve_threshold_override read/write.

  • Added LuaEntityPrototype::agricultural_tower_radius, crane_energy_usage and growth_area_radius read.

  • Added LuaEntityPrototype::fluid_source_offset.

  • Added LuaEntityPrototype::launch_to_space_platforms read.

  • Added LuaEntityPrototype::valve_mode read, LuaEntityPrototype::valve_threshold read, and LuaEntityPrototype::get_valve_flow_rate(quality).

  • Added LuaGuiElement::quality read/write for "sprite-button" type.

  • Added LuaHelpers::compare_versions().

  • Added LuaHelpers::game_version read.

  • Added LuaInventory::name read.

  • Added LuaSchedule::get_inside_interrupt()/set_inside_interrupt().

  • Added LuaSpacePlatform::clear_ejected_items().

  • Added LuaSpacePlatform::eject_item().

  • Added LuaSpacePlatform::ejected_items read.

  • Added LuaSurface::daytime_parameters read/write.

  • Added LuaSurface::global_electric_network_statistics read.

  • Added LuaSurface::pollution_statistics read.

  • Added LuaSurface::set_pollution.

  • Added LuaSurface::spill_inventory.

  • Added `quality` to on_script_trigger_effect event when item spoils to script trigger.

  • Added character parameter to LuaEntity::launch_rocket.

  • Added defines.inventory.agricultural_tower_input and defines.inventory.agricultural_tower_output.

  • Added defines.inventory.linked_container_main, asteroid_collector_output, crafter_input, crafter_output, crafter_modules, crafter_trash, lab_trash.

  • Added drop_full_stack parameter to LuaSurface::spill_item_stack.

  • Changed LuaEntity::set_passenger() to work with cargo pods.

  • Changed LuaLogisticSection::set_slot() to return the existing conflicting slot (if one exists) instead of erroring.

  • Changed on_space_platform_changed_state event to run after all starter pack actions are done when applying it and LuaSpacePlatform::hub is set.

Source

Steam News / 5 June 2025

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