Factorio
Steam News 2 October 20257mo ago

Version 2.0.69 released as stable

Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileg…

Update log

Full Factorio update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, today we have a nice stable version for you

Extracted changes

69 fixes48 additions8 changes2 removals
  • Fixes
  • Performance
  • UI and audio
  • Maps
  • Workshop
  • Events
fixedBugfixesFixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907
fixedBugfixesFixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066
fixedBugfixesFixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515
fixedBugfixesFixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978
fixedBugfixesFixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689
fixedBugfixesFixed a charting issue with pentapods. https://forums.factorio.com/130543

Bugfixes

Changes

  • Added absorbed pollutant name to tile description in Factoriopedia.

  • Changed manual mining when the inventory is full to not drop the mined result on the ground.

  • Improved the mod API search to find union literals, define leaf nodes, and more.

Graphics

  • Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.

  • Fixed Metal graphics backend throttling the FPS when the display refresh rate isn't a multiple of 60 Hz. https://forums.factorio.com/129946

  • Made Metal the default graphics rendering API for Macs.

  • Removed Graphics backend user setting.

Minor Features

  • Partially fulfilled wait conditions use different background color to indicate progress.

  • Splitters can be connected to circuit network.

Modding

  • Added "scripted" technology trigger.

  • Added FluidWagonPrototype::connection_category.

  • Added FusionGeneratorPrototype::burns_fluid.

  • Added FusionGeneratorPrototype::effectivity.

  • Added LightningPrototype::attractor_hit_effect.

  • Added MiningDrillPrototype::resource_searching_offset.

  • Added RoboportPrototype::render_recharge_icon.

  • Added RobotWithLogisticInterfacePrototype::max_payload_size_after_bonus.

  • Added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters.

  • Added recipe_icon_scale chart utility constant.

  • Added support for heating_energy to FusionGeneratorPrototype and ThrusterPrototype.

  • Changed CargoWagonPrototype to use EntityPrototype::icon_draw_specification when drawing cargo wagon content.

  • Changed DisplayPanelPrototype to use render_layer from icon_draw_specification when drawing icon.

  • Changed Generator and FusionGenenerator tooltips to not show temperatures when in burns_fluid mode.

  • Removed "research-progress" product type from RecipePrototype.

Scripting

  • Added LuaCustomChartTag::position and surface write.

  • Added LuaEntity::get_movement() and set_movement().

  • Added LuaEntity::mining_area read.

  • Added LuaEntity::rail_length read.

  • Added LuaEntity::transitional_request_target read.

  • Added LuaEntityPrototype::fluid_buffer_size, activation_buffer_ratio and fluid_buffer_input_flow read.

  • Added LuaEntityPrototype::get_attraction_range_elongation() and get_energy_distribution_efficiency().

  • Added LuaEntityPrototype::range_from_player, combat_robot_friction, destroy_action and follows_player read.

  • Added LuaEntityPrototype::spider_engine read.

  • Added LuaEntityPrototype::strike_effect, attractor_hit_effect, damage and energy read.

  • Added LuaEntityPrototype::support_range read.

  • Added LuaFluidBox::get_fluid_segment_extent_bounding_box().

  • Added LuaForce::script_trigger_research().

  • Added LuaGuiElement::icon_selector read.

  • Added LuaHelpers::multilingual_to_lower().

  • Added LuaInventory::get_item_count_filtered().

  • Added LuaInventory::get_item_quality_counts().

  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.

  • Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write.

  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.

  • Added LuaItemPrototype::get_module_effects().

  • Added LuaLogisticNetwork::custom_name read/write.

  • Added LuaPlayer::get_recipe_notifications().

  • Added LuaPlayer::swap_characters().

  • Added LuaRecord::export_record().

  • Added LuaRecord::get_selected_record().

  • Added LuaSplitterControlBehavior.

  • Added custom_tooltip_fields reads to all LuaPrototypes that support it.

  • Added flip_horizontal and flip_vertical parameters to LuaPlayer::build_from_cursor().

  • Added in_gui to custom input events.

  • Added maximum_quality_jump utility constant.

  • Added on_cargo_pod_started_ascending event.

  • Added on_player_dropped_item_into_entity event.

  • Added previous_target and previous_quality to on_marked_for_upgrade event.

  • Added skip_fog_of_war to LuaPlayer::can_build_from_cursor().

  • Added surface_index to all UndoRedoActions.

  • Changed LuaEntity::color read/write to also work for character corpses.

  • Changed LuaSpacePlatform::destroy_asteroid_chunks() to return the number of destroyed chunks.

Source

Steam News / 2 October 2025

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