What changed
1 fix3 additions0 changes0 removals
addedAfter doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Beacons! I was going to make this a minor update, but as I went through the changes I realized that there's a lot of content that's added with this patch, so now it's a major update!
addedMajor Features: - Added in several new Beacons around the map. The new ones should be much more difficult than the current ones for a better challenge during the mid-end game. - Added the Shardslinger enemy type to the Frost Biome to round out enemy types for that biome. - Added the Graveyard Stalker and Corrupt Drone enemy types. They're currently in the WIP zone, but should be fully functional if you want to look for them. - After much back and forth, I've decided to increase the day length because it was just too short for many players. - Added some major quality of life features. You can now see your currently placed blueprint in the Wrist Menu (Hold right click). You can now also see enemies and resources health when looking at them. I've tested with this for a while and I think it's a good feature to have. Depending on the feedback I get, I may make the health bar a toggle in the menu.
addedMinor Features: - Made it so that the nearby enemy spawns increase their evolution values when a Beacon is completed, which should add in some dynamic difficulty adjustments. - Added in an Frostbreath Ice Stalker variant. - Added a Laser Eye Stilt Walker variant. - Added Overcharged and Biter Bulb Lizard variants. - Added more custom encounters with the new enemy types. - Added in Spruce trees for a bit of variety in the Frozen biome. - Updated all of the drop tables for enemies, so they should drop more specific items for the biome that they occupy. - Made it so that the Mobile Base heals the player at twice the rate of how much it heals Allies. This is to hopefully help with the early gameplay loop. - To help with the Storms being too aggressive, I've made them have a new aggro status that makes them hold their current position for a set period of time. This should ideally make the Storms more predictable and avoidable without making them too non-threatening. - Updated the night sky skybox to look nicer and subtly rotate. There's still more work to be done on it, but I think it looks nicer than the static sky. - Made Mother Beetle spawns match their spawner's color, just for fun.
fixedBug Fixes: - Fixed some major issues with the Quest log not displaying properly and being weird when hiding and showing quests. - Fixed a minor issue with how Cores get saved and loaded. - Fixed a major issue that was causing enemy spawns to not save/load their evolution values. - Fixed a bug with Bulb Lizard projectiles not always going the right direction. - Fixed a lot of UI dropdowns to use the right colors.
Expansion Core changes
addedAfter doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Beacons! I was going to make this a minor update, but as I went through the changes I realized that there's a lot of content that's added with this patch, so now it's a major update!
addedMajor Features: - Added in several new Beacons around the map. The new ones should be much more difficult than the current ones for a better challenge during the mid-end game. - Added the Shardslinger enemy type to the Frost Biome to round out enemy types for that biome. - Added the Graveyard Stalker and Corrupt Drone enemy types. They're currently in the WIP zone, but should be fully functional if you want to look for them. - After much back and forth, I've decided to increase the day length because it was just too short for many players. - Added some major quality of life features. You can now see your currently placed blueprint in the Wrist Menu (Hold right click). You can now also see enemies and resources health when looking at them. I've tested with this for a while and I think it's a good feature to have. Depending on the feedback I get, I may make the health bar a toggle in the menu.
addedMinor Features: - Made it so that the nearby enemy spawns increase their evolution values when a Beacon is completed, which should add in some dynamic difficulty adjustments. - Added in an Frostbreath Ice Stalker variant. - Added a Laser Eye Stilt Walker variant. - Added Overcharged and Biter Bulb Lizard variants. - Added more custom encounters with the new enemy types. - Added in Spruce trees for a bit of variety in the Frozen biome. - Updated all of the drop tables for enemies, so they should drop more specific items for the biome that they occupy. - Made it so that the Mobile Base heals the player at twice the rate of how much it heals Allies. This is to hopefully help with the early gameplay loop. - To help with the Storms being too aggressive, I've made them have a new aggro status that makes them hold their current position for a set period of time. This should ideally make the Storms more predictable and avoidable without making them too non-threatening. - Updated the night sky skybox to look nicer and subtly rotate. There's still more work to be done on it, but I think it looks nicer than the static sky. - Made Mother Beetle spawns match their spawner's color, just for fun.
fixedBug Fixes: - Fixed some major issues with the Quest log not displaying properly and being weird when hiding and showing quests. - Fixed a minor issue with how Cores get saved and loaded. - Fixed a major issue that was causing enemy spawns to not save/load their evolution values. - Fixed a bug with Bulb Lizard projectiles not always going the right direction. - Fixed a lot of UI dropdowns to use the right colors.
After doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Beacons! I was going to make this a minor update, but as I went through the changes I realized that there's a lot of content that's added with this patch, so now it's a major update!
Major Features: - Added in several new Beacons around the map. The new ones should be much more difficult than the current ones for a better challenge during the mid-end game. - Added the Shardslinger enemy type to the Frost Biome to round out enemy types for that biome. - Added the Graveyard Stalker and Corrupt Drone enemy types. They're currently in the WIP zone, but should be fully functional if you want to look for them. - After much back and forth, I've decided to increase the day length because it was just too short for many players. - Added some major quality of life features. You can now see your currently placed blueprint in the Wrist Menu (Hold right click). You can now also see enemies and resources health when looking at them. I've tested with this for a while and I think it's a good feature to have. Depending on the feedback I get, I may make the health bar a toggle in the menu.
Minor Features: - Made it so that the nearby enemy spawns increase their evolution values when a Beacon is completed, which should add in some dynamic difficulty adjustments. - Added in an Frostbreath Ice Stalker variant. - Added a Laser Eye Stilt Walker variant. - Added Overcharged and Biter Bulb Lizard variants. - Added more custom encounters with the new enemy types. - Added in Spruce trees for a bit of variety in the Frozen biome. - Updated all of the drop tables for enemies, so they should drop more specific items for the biome that they occupy. - Made it so that the Mobile Base heals the player at twice the rate of how much it heals Allies. This is to hopefully help with the early gameplay loop. - To help with the Storms being too aggressive, I've made them have a new aggro status that makes them hold their current position for a set period of time. This should ideally make the Storms more predictable and avoidable without making them too non-threatening. - Updated the night sky skybox to look nicer and subtly rotate. There's still more work to be done on it, but I think it looks nicer than the static sky. - Made Mother Beetle spawns match their spawner's color, just for fun.
Bug Fixes: - Fixed some major issues with the Quest log not displaying properly and being weird when hiding and showing quests. - Fixed a minor issue with how Cores get saved and loaded. - Fixed a major issue that was causing enemy spawns to not save/load their evolution values. - Fixed a bug with Bulb Lizard projectiles not always going the right direction. - Fixed a lot of UI dropdowns to use the right colors.