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Steam News16 July 20232y ago

The NPC Update (Beta 0.3.0)

It's been a while since a full update log, so this will serve as the summary for all of the changes since 0.2.12 dropped. There was a lot, so bear with me! For clarity, I'll put all of the 0.3.

Full notes

Full Expansion Core update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedMajor Features: - NPCs: That's right, I finally made a dialogue system! For now, there's only one and a half NPCs that have dialogue trees, sweet lore and a quest so far. Future updates will obviously add more NPCs and quests to go along with them. - Updated Factory: I've updated the look and Loot of the Factory. The boss fight has also been tuned to be harder and you now receive a special blueprint from defeating the boss! I won't spoil it here though!
addedAdded in 3 new enemy types, the Ice Stalker, Stilt Walker and Bulb Lizard. - Updated to UE5. (This seems like it wouldn't have taken too much time, but trust me... it did). - Added a new HUB type, the Supply HUB. This one shoots lasers and is cool. - Added in Oil and Refined Oil item types. - Added many refinery and smelting recipes for the new items types.
addedMinor Features: - Money transfers now have an animation that I really enjoy. - Enemy Spider Healer Bots now actually heal! They heal their nearest ally and are now more of a priority target. - Added boss fight music to the boss fight. - Corrupt miners now have an AOE attack when using their pickaxe to attack. - Added 3 unique Loot containers for industrial areas that have different loot tables. - Added new sounds for having low integrity, low health, death, and repair.
addedAdded various UI for events (countdown, updated wave display, etc.) to make them more clear. - Added a bunch of doodads around the industrial locations to add more variety. - Worked on making Quests more reliable, but there's still some work to be done.
fixedBug Fixes: - Fixed a major bug that caused pryable doors and unique blueprints/enemies to respawn occasionally. - Fixed some sounds for repairing and low integrity.
fixedFixed the music player to not repeat songs too quickly. - Fixed a major bug causing the player to be unable to create or play saves. - Fixed a couple bugs relating to event-spawned enemies not behaving properly.

Expansion Core changes

addedMajor Features: - NPCs: That's right, I finally made a dialogue system! For now, there's only one and a half NPCs that have dialogue trees, sweet lore and a quest so far. Future updates will obviously add more NPCs and quests to go along with them. - Updated Factory: I've updated the look and Loot of the Factory. The boss fight has also been tuned to be harder and you now receive a special blueprint from defeating the boss! I won't spoil it here though!
addedAdded in 3 new enemy types, the Ice Stalker, Stilt Walker and Bulb Lizard. - Updated to UE5. (This seems like it wouldn't have taken too much time, but trust me... it did). - Added a new HUB type, the Supply HUB. This one shoots lasers and is cool. - Added in Oil and Refined Oil item types. - Added many refinery and smelting recipes for the new items types.
addedMinor Features: - Money transfers now have an animation that I really enjoy. - Enemy Spider Healer Bots now actually heal! They heal their nearest ally and are now more of a priority target. - Added boss fight music to the boss fight. - Corrupt miners now have an AOE attack when using their pickaxe to attack. - Added 3 unique Loot containers for industrial areas that have different loot tables. - Added new sounds for having low integrity, low health, death, and repair.
addedAdded various UI for events (countdown, updated wave display, etc.) to make them more clear. - Added a bunch of doodads around the industrial locations to add more variety. - Worked on making Quests more reliable, but there's still some work to be done.
fixedBug Fixes: - Fixed a major bug that caused pryable doors and unique blueprints/enemies to respawn occasionally. - Fixed some sounds for repairing and low integrity.

It's been a while since a full update log, so this will serve as the summary for all of the changes since 0.2.12 dropped. There was a lot, so bear with me! For clarity, I'll put all of the 0.3.0 updates at the top of each list.

Major Features: - NPCs: That's right, I finally made a dialogue system! For now, there's only one and a half NPCs that have dialogue trees, sweet lore and a quest so far. Future updates will obviously add more NPCs and quests to go along with them. - Updated Factory: I've updated the look and Loot of the Factory. The boss fight has also been tuned to be harder and you now receive a special blueprint from defeating the boss! I won't spoil it here though!

  • Added in 3 new enemy types, the Ice Stalker, Stilt Walker and Bulb Lizard. - Updated to UE5. (This seems like it wouldn't have taken too much time, but trust me... it did). - Added a new HUB type, the Supply HUB. This one shoots lasers and is cool. - Added in Oil and Refined Oil item types. - Added many refinery and smelting recipes for the new items types.

Minor Features: - Money transfers now have an animation that I really enjoy. - Enemy Spider Healer Bots now actually heal! They heal their nearest ally and are now more of a priority target. - Added boss fight music to the boss fight. - Corrupt miners now have an AOE attack when using their pickaxe to attack. - Added 3 unique Loot containers for industrial areas that have different loot tables. - Added new sounds for having low integrity, low health, death, and repair.

  • Added various UI for events (countdown, updated wave display, etc.) to make them more clear. - Added a bunch of doodads around the industrial locations to add more variety. - Worked on making Quests more reliable, but there's still some work to be done.

Bug Fixes: - Fixed a major bug that caused pryable doors and unique blueprints/enemies to respawn occasionally. - Fixed some sounds for repairing and low integrity.

  • Fixed the music player to not repeat songs too quickly. - Fixed a major bug causing the player to be unable to create or play saves. - Fixed a couple bugs relating to event-spawned enemies not behaving properly.

Source

Steam News / 16 July 2023

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