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Steam News15 August 20241y ago

Achievements, Corrupt Skeleton Boss, Talking with Storms, and More (Beta 0.5.5)

This update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game.

Full notes

Full Expansion Core update

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What changed

1 fix3 additions0 changes0 removals
  • UI and audio
  • Maps
  • Store
  • Performance
addedThis update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month, so I'm excited to release this patch. I was in between making this a major release, or a patch, but this update is jam packed with content.
addedMajor Features: - Achievements: I've added a little over 30 achievements to the game to challenge those of you who try to platinum a game. There are three achievements included for defeating the three bosses that are now in the game. Good luck! - Overcharged Skeleton Boss: The strongest boss to date. It spawns in the Frozen biome far past the Scorched desert. It focuses mainly on melee attacks that deal heavy damage to targets around it. - Speaking to Storms: Later on in the story, you can now actually speak with the first Storm. I won't spoil any dialogue, but it does give a lot more lore and context to what's actually happening around the player. - Balance Pass: I've heard some feedback for the difficulty of the game not feeling consistent. As a first step to resolving this issue, I've added in a system for calculating the player's overall power level, and am starting to use that to tune some of the encounters. For now, expect a bit of jank still, but less than before. Primarily, this update will change how the minibosses for events are selected.
addedMinor Features: - Added a new Mantis Bot for you to build. It can only be purchased near a Corrupted beacon. - I've added two new enemy types that can spawn rarely when you're near an active Storm. They are called the Thorn and Crunch. I'll let the curious among you discover what they do. - Updated the drop rates for enemies in the starting Forest biome. I've lowered the Refined Energy drops and boosted the Energy Fragment drops. This will hopefully make early game easier, and encourage players to move to the other biomes earlier. - Made the Right Click health checker look better. - Added some new camera controls to lock onto a target. - Added Core containers around the world. They act like any other pry-able storage, but drop a Core instead. - Made Corrupting a beacon effect the spawns near the beacon, as well as add a new spawn right on top of the beacon, making it dangerous. This does come with the benefit of also increasing the amount of energy gained per energy fragment when powering the beacon. (+5 extra energy per item). - Minor visual sway of the arms when rotating. - Added some more structures around the Frozen biomes.
fixedBug Fixes: - Fixed swing sounds to play at the right time. - Updated Large Drill bot visuals to hopefully not be broken anymore. - Put in more changes to hopefully lower the chance of crashing. Though if you still are crashing, try updating your graphics drivers. If that still doesn't work, save the crash log and send it to me on Discord. - Fixed some of the NPCs names to be lore accurate. - Fixed a bug where the player could never drop below half health when being healed. - Fixed a major bug where some loot containers would be empty when loading in the game.

Expansion Core changes

addedThis update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month, so I'm excited to release this patch. I was in between making this a major release, or a patch, but this update is jam packed with content.
addedMajor Features: - Achievements: I've added a little over 30 achievements to the game to challenge those of you who try to platinum a game. There are three achievements included for defeating the three bosses that are now in the game. Good luck! - Overcharged Skeleton Boss: The strongest boss to date. It spawns in the Frozen biome far past the Scorched desert. It focuses mainly on melee attacks that deal heavy damage to targets around it. - Speaking to Storms: Later on in the story, you can now actually speak with the first Storm. I won't spoil any dialogue, but it does give a lot more lore and context to what's actually happening around the player. - Balance Pass: I've heard some feedback for the difficulty of the game not feeling consistent. As a first step to resolving this issue, I've added in a system for calculating the player's overall power level, and am starting to use that to tune some of the encounters. For now, expect a bit of jank still, but less than before. Primarily, this update will change how the minibosses for events are selected.
addedMinor Features: - Added a new Mantis Bot for you to build. It can only be purchased near a Corrupted beacon. - I've added two new enemy types that can spawn rarely when you're near an active Storm. They are called the Thorn and Crunch. I'll let the curious among you discover what they do. - Updated the drop rates for enemies in the starting Forest biome. I've lowered the Refined Energy drops and boosted the Energy Fragment drops. This will hopefully make early game easier, and encourage players to move to the other biomes earlier. - Made the Right Click health checker look better. - Added some new camera controls to lock onto a target. - Added Core containers around the world. They act like any other pry-able storage, but drop a Core instead. - Made Corrupting a beacon effect the spawns near the beacon, as well as add a new spawn right on top of the beacon, making it dangerous. This does come with the benefit of also increasing the amount of energy gained per energy fragment when powering the beacon. (+5 extra energy per item). - Minor visual sway of the arms when rotating. - Added some more structures around the Frozen biomes.
fixedBug Fixes: - Fixed swing sounds to play at the right time. - Updated Large Drill bot visuals to hopefully not be broken anymore. - Put in more changes to hopefully lower the chance of crashing. Though if you still are crashing, try updating your graphics drivers. If that still doesn't work, save the crash log and send it to me on Discord. - Fixed some of the NPCs names to be lore accurate. - Fixed a bug where the player could never drop below half health when being healed. - Fixed a major bug where some loot containers would be empty when loading in the game.

This update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month, so I'm excited to release this patch. I was in between making this a major release, or a patch, but this update is jam packed with content.

Major Features: - Achievements: I've added a little over 30 achievements to the game to challenge those of you who try to platinum a game. There are three achievements included for defeating the three bosses that are now in the game. Good luck! - Overcharged Skeleton Boss: The strongest boss to date. It spawns in the Frozen biome far past the Scorched desert. It focuses mainly on melee attacks that deal heavy damage to targets around it. - Speaking to Storms: Later on in the story, you can now actually speak with the first Storm. I won't spoil any dialogue, but it does give a lot more lore and context to what's actually happening around the player. - Balance Pass: I've heard some feedback for the difficulty of the game not feeling consistent. As a first step to resolving this issue, I've added in a system for calculating the player's overall power level, and am starting to use that to tune some of the encounters. For now, expect a bit of jank still, but less than before. Primarily, this update will change how the minibosses for events are selected.

Minor Features: - Added a new Mantis Bot for you to build. It can only be purchased near a Corrupted beacon. - I've added two new enemy types that can spawn rarely when you're near an active Storm. They are called the Thorn and Crunch. I'll let the curious among you discover what they do. - Updated the drop rates for enemies in the starting Forest biome. I've lowered the Refined Energy drops and boosted the Energy Fragment drops. This will hopefully make early game easier, and encourage players to move to the other biomes earlier. - Made the Right Click health checker look better. - Added some new camera controls to lock onto a target. - Added Core containers around the world. They act like any other pry-able storage, but drop a Core instead. - Made Corrupting a beacon effect the spawns near the beacon, as well as add a new spawn right on top of the beacon, making it dangerous. This does come with the benefit of also increasing the amount of energy gained per energy fragment when powering the beacon. (+5 extra energy per item). - Minor visual sway of the arms when rotating. - Added some more structures around the Frozen biomes.

Bug Fixes: - Fixed swing sounds to play at the right time. - Updated Large Drill bot visuals to hopefully not be broken anymore. - Put in more changes to hopefully lower the chance of crashing. Though if you still are crashing, try updating your graphics drivers. If that still doesn't work, save the crash log and send it to me on Discord. - Fixed some of the NPCs names to be lore accurate. - Fixed a bug where the player could never drop below half health when being healed. - Fixed a major bug where some loot containers would be empty when loading in the game.

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Source

Steam News / 15 August 2024

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