What changed
1 fix2 additions0 changes0 removals
addedMajor Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where things are going! - Added a new Lantern Bot. It’s a relatively low tier bot that produces light and deals some decent damage. This also comes with the change where basic bots no longer have a gross looking point light randomly floating next to them. (I had to remove it because it looked bad, but also because that many overlapping point lights was causing a hit to performance at night…) - Added in Titanium, as well as Titanium tools. Titanium can be created via blasting Fine Scrap metal and Refined Carbon. Expect to see more recipes in the near future that use this new material.
addedMinor Features: - Did another pass on the enemy balance for some of the higher tier areas. - Added in some of the missing crafter and compressor recipes. - Balanced new Core’s base slots. You should now get more slots based on area difficulty. - Another large balance pass on all bots stats in general. - Changed how random Upgrades are generated, making them better as their rarity increases. - Lowered the base amount of Corruption in fresh worlds, hopefully helping with the enemy scaling over time. - Added some code that forces allies to follow you for a little bit when commanding them to follow. This will hopefully help in cases where you’re trying to run, but your bots refuse to listen because they’re so thirsty for blood. - Updated the look of the Transfer Controller. It still needs work, but it’s better than a stick on a cube…
fixedBug Fixes: - Fixed issues with the minimum spawn distance for random Encounters. - Fixed major crash issue in the Scorched Desert. - Fixed a bug that wasn’t allowing Drill bots to drill for basic stone/flint when not near a minable area. - Fixed many issues related to set-up allies not loading properly. - Fixed a bug that was causing recipes to be doubled for crafting and compressing - Fixed many issues with the story progression hooks. - Adjusted the position of ally and storage names so that they no longer cut off as bad. - Corrected some of the enemy pathing code because it would error in certain cases.
Expansion Core changes
addedMajor Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where things are going! - Added a new Lantern Bot. It’s a relatively low tier bot that produces light and deals some decent damage. This also comes with the change where basic bots no longer have a gross looking point light randomly floating next to them. (I had to remove it because it looked bad, but also because that many overlapping point lights was causing a hit to performance at night…) - Added in Titanium, as well as Titanium tools. Titanium can be created via blasting Fine Scrap metal and Refined Carbon. Expect to see more recipes in the near future that use this new material.
addedMinor Features: - Did another pass on the enemy balance for some of the higher tier areas. - Added in some of the missing crafter and compressor recipes. - Balanced new Core’s base slots. You should now get more slots based on area difficulty. - Another large balance pass on all bots stats in general. - Changed how random Upgrades are generated, making them better as their rarity increases. - Lowered the base amount of Corruption in fresh worlds, hopefully helping with the enemy scaling over time. - Added some code that forces allies to follow you for a little bit when commanding them to follow. This will hopefully help in cases where you’re trying to run, but your bots refuse to listen because they’re so thirsty for blood. - Updated the look of the Transfer Controller. It still needs work, but it’s better than a stick on a cube…
fixedBug Fixes: - Fixed issues with the minimum spawn distance for random Encounters. - Fixed major crash issue in the Scorched Desert. - Fixed a bug that wasn’t allowing Drill bots to drill for basic stone/flint when not near a minable area. - Fixed many issues related to set-up allies not loading properly. - Fixed a bug that was causing recipes to be doubled for crafting and compressing - Fixed many issues with the story progression hooks. - Adjusted the position of ally and storage names so that they no longer cut off as bad. - Corrected some of the enemy pathing code because it would error in certain cases.
Major Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where things are going! - Added a new Lantern Bot. It’s a relatively low tier bot that produces light and deals some decent damage. This also comes with the change where basic bots no longer have a gross looking point light randomly floating next to them. (I had to remove it because it looked bad, but also because that many overlapping point lights was causing a hit to performance at night…) - Added in Titanium, as well as Titanium tools. Titanium can be created via blasting Fine Scrap metal and Refined Carbon. Expect to see more recipes in the near future that use this new material.
Minor Features: - Did another pass on the enemy balance for some of the higher tier areas. - Added in some of the missing crafter and compressor recipes. - Balanced new Core’s base slots. You should now get more slots based on area difficulty. - Another large balance pass on all bots stats in general. - Changed how random Upgrades are generated, making them better as their rarity increases. - Lowered the base amount of Corruption in fresh worlds, hopefully helping with the enemy scaling over time. - Added some code that forces allies to follow you for a little bit when commanding them to follow. This will hopefully help in cases where you’re trying to run, but your bots refuse to listen because they’re so thirsty for blood. - Updated the look of the Transfer Controller. It still needs work, but it’s better than a stick on a cube…
Bug Fixes: - Fixed issues with the minimum spawn distance for random Encounters. - Fixed major crash issue in the Scorched Desert. - Fixed a bug that wasn’t allowing Drill bots to drill for basic stone/flint when not near a minable area. - Fixed many issues related to set-up allies not loading properly. - Fixed a bug that was causing recipes to be doubled for crafting and compressing - Fixed many issues with the story progression hooks. - Adjusted the position of ally and storage names so that they no longer cut off as bad. - Corrected some of the enemy pathing code because it would error in certain cases.