What changed
1 fix3 additions0 changes0 removals
- Maps
- UI and audio
- Balance
- Fixes
addedOh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the item Transfer automation, since I really wanted to clean all of that up. I also added some much needed QoL improvements as well as some new enemies and clean up passes on many of the biomes.
addedMajor Features: - Scrapper bot: This new bot has the ability of scrapping items and automatically selling them! It's still much more cost effective to use trade pods, but you can now get rid of excess items for a bit of extra credits. - Enemy teams: If you haven't noticed yet, enemies now attack each other in the wild! They now have their own groups of allies and enemies, so you may see a squad of spitters hunting a sprinter, who then aggros a group of beetles! Overall it's added a lot of liveliness to the environment. - Fast Travel: You can now fast travel between any Beacons that you've activated! Simply just open the Beacon's menu and select the new fast travel button. Then click on the big sphere above the beacon you want to travel to. It will bring all of your followers with you as well! - Added Cleaners: Cleaners are enemies that spawn at high corruption values. They will then attack everything around them, thus lowering the corruption of that area. Think of it as a natural immune system for the environment. - Item Transfer update: The item transferring has gotten a few visual updates, as well as the ability to whitelist/blacklist items for transfers. You can now set an item to be able to be used as fuel! So now you can fully automate inputting items into furnaces, fueling the furnaces and transferring the items out!
addedMinor Features: - Updated a lot of enemy item drop rates to be more balanced based on the biome they're in. - Added a new enemy to the Toxic Runoff biome. The biome still isn't ready to have Beacons placed in it yet, but it's getting fleshed out nicely. - Started adding in Titanium mining locations. Again, it's still not fully in the game, but I suppose you could still mine it, cook it, and sell it for huge profits!
fixedBug Fixes: - Fixed an issue where you could get the command wheel stuck on the screen - Fixed some issues with repair visuals lingering when loading the world - Fixed enemies to only drop items when hit by the player at least once - Fixed some visual bugs with applied Cores - Fixed a bug where static resources could not be picked up - Fixed a lot of issues with setting up transfers - Fixed saving and loading Storm locations - Fixed a bug that would cause AI to freeze up
Expansion Core changes
addedOh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the item Transfer automation, since I really wanted to clean all of that up. I also added some much needed QoL improvements as well as some new enemies and clean up passes on many of the biomes.
addedMajor Features: - Scrapper bot: This new bot has the ability of scrapping items and automatically selling them! It's still much more cost effective to use trade pods, but you can now get rid of excess items for a bit of extra credits. - Enemy teams: If you haven't noticed yet, enemies now attack each other in the wild! They now have their own groups of allies and enemies, so you may see a squad of spitters hunting a sprinter, who then aggros a group of beetles! Overall it's added a lot of liveliness to the environment. - Fast Travel: You can now fast travel between any Beacons that you've activated! Simply just open the Beacon's menu and select the new fast travel button. Then click on the big sphere above the beacon you want to travel to. It will bring all of your followers with you as well! - Added Cleaners: Cleaners are enemies that spawn at high corruption values. They will then attack everything around them, thus lowering the corruption of that area. Think of it as a natural immune system for the environment. - Item Transfer update: The item transferring has gotten a few visual updates, as well as the ability to whitelist/blacklist items for transfers. You can now set an item to be able to be used as fuel! So now you can fully automate inputting items into furnaces, fueling the furnaces and transferring the items out!
addedMinor Features: - Updated a lot of enemy item drop rates to be more balanced based on the biome they're in. - Added a new enemy to the Toxic Runoff biome. The biome still isn't ready to have Beacons placed in it yet, but it's getting fleshed out nicely. - Started adding in Titanium mining locations. Again, it's still not fully in the game, but I suppose you could still mine it, cook it, and sell it for huge profits!
fixedBug Fixes: - Fixed an issue where you could get the command wheel stuck on the screen - Fixed some issues with repair visuals lingering when loading the world - Fixed enemies to only drop items when hit by the player at least once - Fixed some visual bugs with applied Cores - Fixed a bug where static resources could not be picked up - Fixed a lot of issues with setting up transfers - Fixed saving and loading Storm locations - Fixed a bug that would cause AI to freeze up
Oh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the item Transfer automation, since I really wanted to clean all of that up. I also added some much needed QoL improvements as well as some new enemies and clean up passes on many of the biomes.
Major Features: - Scrapper bot: This new bot has the ability of scrapping items and automatically selling them! It's still much more cost effective to use trade pods, but you can now get rid of excess items for a bit of extra credits. - Enemy teams: If you haven't noticed yet, enemies now attack each other in the wild! They now have their own groups of allies and enemies, so you may see a squad of spitters hunting a sprinter, who then aggros a group of beetles! Overall it's added a lot of liveliness to the environment. - Fast Travel: You can now fast travel between any Beacons that you've activated! Simply just open the Beacon's menu and select the new fast travel button. Then click on the big sphere above the beacon you want to travel to. It will bring all of your followers with you as well! - Added Cleaners: Cleaners are enemies that spawn at high corruption values. They will then attack everything around them, thus lowering the corruption of that area. Think of it as a natural immune system for the environment. - Item Transfer update: The item transferring has gotten a few visual updates, as well as the ability to whitelist/blacklist items for transfers. You can now set an item to be able to be used as fuel! So now you can fully automate inputting items into furnaces, fueling the furnaces and transferring the items out!
Minor Features: - Updated a lot of enemy item drop rates to be more balanced based on the biome they're in. - Added a new enemy to the Toxic Runoff biome. The biome still isn't ready to have Beacons placed in it yet, but it's getting fleshed out nicely. - Started adding in Titanium mining locations. Again, it's still not fully in the game, but I suppose you could still mine it, cook it, and sell it for huge profits!
Bug Fixes: - Fixed an issue where you could get the command wheel stuck on the screen - Fixed some issues with repair visuals lingering when loading the world - Fixed enemies to only drop items when hit by the player at least once - Fixed some visual bugs with applied Cores - Fixed a bug where static resources could not be picked up - Fixed a lot of issues with setting up transfers - Fixed saving and loading Storm locations - Fixed a bug that would cause AI to freeze up