Full notes
Full Endless Firepower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Added
Added Heavy Walkers
Added plasma projectile for enemies
Added Soldier grenade
Added particles for when you level up
Added new scope reticles and zoom levels
Added Snipers
Added New Room Generations
Added shells that eject out of the gun when fired
Added boss room
Added interact/pickup message
Added walker boss
Added perks
Added drones
Added Difficulty Scaling
Changed
Enemies/Weapons/Shields all scale with your level
Increased chance to spawn homing and delay projectile movement types
Changed colors of some of the logs
Updated rooms
Updated to a new font
Bug Fixes
Fixed one crate not being able to open
Fixed a gap in one of the rooms
Fixed walker legs being buggy when they stop moving or die
Fixed gold boxes not dropping correct rarities
Fixed shield and weapon screens not disappearing when generating a new level
Fixed scope texture not updating when swapping guns
Fixed split modes doing full damage on each shot
Fixed bug where equipped weapon shows level 1 instead of the actual level
Fixed bug causing projectile movement type to display incorrectly
Fixed eye glow not dissolving on death
Source
Changelog.gg summarizes and formats this update. How we read updates.
