Full notes
Full Endless Firepower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Added
Added shotguns
Added enemy health bar
Added auto reload
Added new weapon projectiles
Beam
Laser
Rocket
Added new weapon shoot modes
2 way split
3 way split
Added new projectile movement types
Homing
Delay
Added procedural map generation
Added lootable containers
Added player shields that can be picked up
Added animated clouds to the environments
Added random planet names
Added weapon critical chance
Added confirmation message
Added scroll to switch weapons
Added log box that shows basic information
Added disclaimer screen
Added elemental damage types
Corrosive - High passive damage (25% weapons base damage)
Fire - 25% more damage against flying enemies and worms + 15% weapon passive damage
Electricity - Does double damage to shields
Cryo - 15% passive weapon damage
Corruption - Increases crit hit chance by 25%
Changed
Damage popups scale with distance
Enemies now don’t always spawn at the same place
Replaced old weapon pickup screen with new one
Increased mag dump length 3s => 5s
Enemies now have a shoot effect
Phaser ability is now homing and no longer passes through enemies
Extraordinary guns now has gold material
Made it easier to pick up weapons
Changed the way weapons are named
Adjusted enemy health
Decreased player movement speed
Increased enemy projectile speed
Adjusted weapon rarity drop chance
Gameplay is opened by default in options menu
Audio
Added scope in/out sound effects
Added chest opening sound
Added door opening sound
Added shield broken sound
Added shield charging sound
Added player footsteps sound
Added hitmarker sound
Added enemy killed sound
Added jump sound
Added weapon switch sound
Added phaser sound
Added magdump sound
Added 1x Pistol shoot sound
Added 1x Reload sound
Added 2x Shotgun shoot sounds
Added 2x Rifle shoot sounds
Added 2x SMG shoot sounds
Added 2x Sniper shoot sounds
Added UI click and hover sound
Added door panel interact sound
Added barrage ability sound
Bug Fixes
Fixed weapon sway being disabled when killed and restarting the run
Fixed rifles not spawning with attachments
Fixed damage popups showing two instead of one
Fixed infinite ammo glitch
Fixed enemies seeing through doors
Fixed laser trail glitching
Fixed projectiles not always colliding when they should
Fixed weapons spawning in airlock sometimes
Fixed players spawning in airlock
Fixed ability key not updating when changed
Fixed muzzle flash showing when scoped in
Fixed health sometimes showing as zero when you are still alive
Fixed doors being open after finishing the map
Fixed audio still playing even after muting audio
Fixed abilities showing when scoped in
Fixed bullets being blocked by dead enemies
Fixed bug displaying wrong damage amount
Fixed bug where picking up a weapon while switching causes it to teleport the gun to the middle of the map
Source
Changelog.gg summarizes and formats this update. How we read updates.
