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Steam News9 September 20214y ago

Beta Update 0.5

Added Added shotguns Added enemy health bar Added auto reload Added new weapon projectiles Beam Laser Rocket Added new weapon shoot modes 2 way split 3 way split Added new projectile movement types Homing Delay Added pr

Full notes

Full Endless Firepower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes41 additions9 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedAddedAdded shotguns
addedAddedAdded enemy health bar
addedAddedAdded auto reload
addedAddedAdded new weapon projectiles Beam Laser Rocket
addedAddedAdded new weapon shoot modes 2 way split 3 way split
addedAddedAdded new projectile movement types Homing Delay

Added

  • Added shotguns

  • Added enemy health bar

  • Added auto reload

  • Added new weapon projectiles

    • Beam

    • Laser

    • Rocket

  • Added new weapon shoot modes

    • 2 way split

    • 3 way split

  • Added new projectile movement types

    • Homing

    • Delay

  • Added procedural map generation

  • Added lootable containers

  • Added player shields that can be picked up

  • Added animated clouds to the environments

  • Added random planet names

  • Added weapon critical chance

  • Added confirmation message

  • Added scroll to switch weapons

  • Added log box that shows basic information

  • Added disclaimer screen

  • Added elemental damage types

    • Corrosive - High passive damage (25% weapons base damage)

    • Fire - 25% more damage against flying enemies and worms + 15% weapon passive damage

    • Electricity - Does double damage to shields

    • Cryo - 15% passive weapon damage

    • Corruption - Increases crit hit chance by 25%

Changed

  • Damage popups scale with distance

  • Enemies now don’t always spawn at the same place

  • Replaced old weapon pickup screen with new one

  • Increased mag dump length 3s => 5s

  • Enemies now have a shoot effect

  • Phaser ability is now homing and no longer passes through enemies

  • Extraordinary guns now has gold material

  • Made it easier to pick up weapons

  • Changed the way weapons are named

  • Adjusted enemy health

  • Decreased player movement speed

  • Increased enemy projectile speed

  • Adjusted weapon rarity drop chance

  • Gameplay is opened by default in options menu

Audio

  • Added scope in/out sound effects

  • Added chest opening sound

  • Added door opening sound

  • Added shield broken sound

  • Added shield charging sound

  • Added player footsteps sound

  • Added hitmarker sound

  • Added enemy killed sound

  • Added jump sound

  • Added weapon switch sound

  • Added phaser sound

  • Added magdump sound

  • Added 1x Pistol shoot sound

  • Added 1x Reload sound

  • Added 2x Shotgun shoot sounds

  • Added 2x Rifle shoot sounds

  • Added 2x SMG shoot sounds

  • Added 2x Sniper shoot sounds

  • Added UI click and hover sound

  • Added door panel interact sound

  • Added barrage ability sound

Bug Fixes

  • Fixed weapon sway being disabled when killed and restarting the run

  • Fixed rifles not spawning with attachments

  • Fixed damage popups showing two instead of one

  • Fixed infinite ammo glitch

  • Fixed enemies seeing through doors

  • Fixed laser trail glitching

  • Fixed projectiles not always colliding when they should

  • Fixed weapons spawning in airlock sometimes

  • Fixed players spawning in airlock

  • Fixed ability key not updating when changed

  • Fixed muzzle flash showing when scoped in

  • Fixed health sometimes showing as zero when you are still alive

  • Fixed doors being open after finishing the map

  • Fixed audio still playing even after muting audio

  • Fixed abilities showing when scoped in

  • Fixed bullets being blocked by dead enemies

  • Fixed bug displaying wrong damage amount

  • Fixed bug where picking up a weapon while switching causes it to teleport the gun to the middle of the map

Source

Steam News / 9 September 2021

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