Full notes
Full Endless Firepower update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
- Performance
Endless Firepower Early Access
We finally did it, after month and months or hard work and learning we have finally finished the core of the game, enough where we can start allowing the community at large to try it and begin suggesting additions to make the game even crazier! The entirety of the core content is in and ready to be expanded on which is exactly what we want to do. New environments, new weapons, new bosses, new enemies, more perks, more classes, and more craziness. It's our goal by the time the game is finished to have numerous crazy possibilities in each weapon and environment that continues to get more and more insane as you go. With each major update going forward we wanna add some major new pieces of content.
This is our first game and we wanna make it the best we can so if you have ideas or suggestions we are more then willing to work on them and make this game just a wacky fun crazy amalgamation of community ideas combined with the roadmap we already have in place for future content.
Added
Added crystal projectile
Added plasma projectile
Added orb projectile
Added mine projectile
Added grenade projectile
Added spool up fire mode
Added spool down fire mode
Added two round burst fire mode
Added three round burst fire mode
Added to the snow environment
Added new recoil system to the weapons
Added player hit and death sounds
Added engineer class
Changed
Increased speed of roller and bomb bot
Increased force of weapons/shields being dropped by the boss
Inverted vending machines SHOULD be fixed
Slightly increased shotgun damage drop off range
Soldier Class Balance
Grenade now throws further
Grenade has slightly bigger explosion radius
Grenade will now explode on impact
Walker Boss Balance
Changed sniper laser to yellow and it now turns to red 1 second before firing
Homing missiles explode after a few seconds
Lowered damage of homing and normal rockets
Sentries ability has higher cooldown
Removed
Removed crouching
Bug Fixes
Fixed roller heads not being able to be damaged
Fixed grenade showing double damage numbers
Fixed weapon and shield stats displaying even after death
Fixed drone dropping to much money
Fixed bomb bot merging into each other
Fixed being able to scale the walls in the snow environment
Fixed phaser ability having damage drop off
Fixed shield recharge showing better when it's actually worse
Fixed roller and bomb bot not moving properly
Fixed bomb bot showing health inside of the bomb
Fixed bomb bot not always detecting the player when on slopes
Fixed weapon and shield stats not showing the correct interact message
Fixed restarting run / starting a new run in a different map causing the game to break and never start a new run
Fixed enemies not always hitting the player when they should
Fixed projectiles going through enemies and not damaging them
Fixed items hovering above the ground
Fixed projectiles with homing infinitely circling roller bots
Fixed grenade ability not counting as ability kill
Hotfix 1
Changed
Lowered roller robot health
Increased boss loot
Minor performance tweaks
Disabled shotgun from having grenade and mine projectile types
Change room size from 3 parts to 2 but increased the amount of rooms from 3 to 4 so runs will be ever so slightly longer but a lot more optimized for late
Source
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