Full notes
Full Endless Firepower update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Added
Assault rifle added
Added hitmarkers
Added hands to the guns
Changed/Fixed
Adjusted pistol stats to be more complimentary to the rifle
Rifles are almost guaranteed to be full auto with the reduction of accuracy. In addition they have much larger magazine capacity.
Pistols have slightly more damage and accuracy, are mostly semi auto and the damage drops off sooner.
Can no longer scope in while sprinting
Crouching gives weapon 10% accuracy
Sprinting makes the weapon 10% less accurate
Modified how scoping accuracy is set to work with new accuracy
Made rocket model bigger
Lowered health drop amount
Gun no longer clips through walls
Fixed damage number not being displayed on killing shot
Changed outline method on guns
Re balanced shoot speed for the pistols
Added a light outlining in the environment
Fixed AI not functioning when recycled
Speed up loading next room
Fixed bug causing one armed walkers to not take damage sometimes
Fixed bug sometimes causing enemies to be partially dissolved
Removed
Nothing
Source
Changelog.gg summarizes and formats this update. How we read updates.
