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Steam News13 February 20264mo ago

New game update: patch 1.20.1

Hey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.

Full notes

Full Elengard: Ascension update

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Repeated intro

Hey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
changedHey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.
addedBalancing Reduced minimum conjuring time for minimized configuration parameters. This further helps mages avoid being interrupted and makes minimized power more usefull (also, don't forget to early cast with R!) New abilities: Anesthesia: pain immunity increase and touch perception reduction Firmness: body/block poise at the cost of stamina regen Adjusted characteristics of AsyumBlast/Projectile/Bomb and Shock Arc: xp, plasma cost, configuration parameters, conj. time Increased poise bonus of Steadfast Invocation Arganon Plasma Source 1 and 3: further reduced cost-to-increase plasma Debuff Mage and Fire Mage preset changes in character creation Increased spawn time of large boar group near a camp in Glenvael Forest
changedCamp map markers (for known camp spots)
addedTarget aim styles: you can now change among 3 styles of crosshair in the game options
changedUpdated description of Arganon Stones
changedAI: improved enemy position prediction when casting AoEs.

Elengard: Ascension changes

changedHey everyone! This update comes with some bug fixing, QoL improvements, like easy looting, and more resources for mages to handle staggers.
addedBalancing Reduced minimum conjuring time for minimized configuration parameters. This further helps mages avoid being interrupted and makes minimized power more usefull (also, don't forget to early cast with R!) New abilities: Anesthesia: pain immunity increase and touch perception reduction Firmness: body/block poise at the cost of stamina regen Adjusted characteristics of AsyumBlast/Projectile/Bomb and Shock Arc: xp, plasma cost, configuration parameters, conj. time Increased poise bonus of Steadfast Invocation Arganon Plasma Source 1 and 3: further reduced cost-to-increase plasma Debuff Mage and Fire Mage preset changes in character creation Increased spawn time of large boar group near a camp in Glenvael Forest
changedCamp map markers (for known camp spots)
addedTarget aim styles: you can now change among 3 styles of crosshair in the game options
changedUpdated description of Arganon Stones

Changelog:

  • Balancing

    • Reduced minimum conjuring time for minimized configuration parameters. This further helps mages avoid being interrupted and makes minimized power more usefull (also, don't forget to early cast with R!)

    • New abilities:

      • Anesthesia: pain immunity increase and touch perception reduction

      • Firmness: body/block poise at the cost of stamina regen

    • Adjusted characteristics of AsyumBlast/Projectile/Bomb and Shock Arc: xp, plasma cost, configuration parameters, conj. time

    • Increased poise bonus of Steadfast Invocation

    • Arganon Plasma Source 1 and 3further reduced cost-to-increase plasma
    • Debuff Mage and Fire Mage preset changes in character creation

    • Increased spawn time of large boar group near a camp in Glenvael Forest

  • Camp map markers (for known camp spots)

  • Target aim styles: you can now change among 3 styles of crosshair in the game options

  • Ability descriptions: atribute factor now shows the min/max bonus

  • Updated description of Arganon Stones

  • Easy looting: auto loots everything if all items fit in the bag. Otherwise, opens the inventory and allows send all to storage by pressing Interact command (E by default)

  • AIimproved enemy position prediction when casting AoEs.
  • Bugfixes:

    • Glenvael Village: boars were not dropping meat while in Boar Hunt quest and after having all boar bodies needed

    • Companions not avoiding some friendly fire AoEs

    • Emit Lightning visual angle not changing with configuration angle

    • Map markers could be placed outside of the map

    • Companions not drinking potions outside combat when having healing charge-based abilities with zero charges remaining

    • Auto targeting was active during dialogues

    • Sometimes companion HP status remained on screen after sending companion back to the village in other areas

    • Holy Weapon visual effect sometimes disappearing

    • UI inventory sounds not playing while the game was paused

Source

Steam News / 13 February 2026

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