Full notes
Full Elengard: Ascension update
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What changed
- UI and audio
- Gameplay
Elengard: Ascension changes
This is a small patch with some bug fixes and clarifications in descriptions.
Changelog:
Bug Fixes
Fire Ring: spending Plasma after being deactivated
Getting stuck when running while in combat
Retaliate was not working correctly
Stealthy enemies disappearing and reappearing after attacking from stealth
Ability icons in the action bar getting bigger after reassigning them to slots when the UI size option is greater than 1
Field of view not updating to default after the first dialogue with Diana
Weapons becoming invisible after being equipped while in a resting place
Hand not releasing the weapon when using a two-handed grip and dodging, sometimes
Motor Skills bonus to attack had a bug that could sometimes reduce attack
Cooldowns of abilities not resetting after loading the game
Sometimes, ability configuration parameters were interactable when they should not have been while the ability was being used
Updated descriptions of:
Plasma Flow Control ability
- Combat skillsto mention that they can be increased with XP
Plasma Flow and Plasma Flow in Hands: to mention one-hand casting penalties
Exhaustion icon: to make it even clearer that the debuff is only applied after reaching 100%
Typo in Weakspot Focus
Fast Attack Mode: to mention that its use depends on weapon weight and Strength
Willpower popup: to mention that it is important for mages
Option to lock/unlock the cursor within the window
Adjusted floating text position for Wyrmlings and Fire Elementals
Glenvael Forest is a bit less dark at night now
Source
Changelog.gg summarizes and formats this update. How we read updates.
