Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Elengard: Ascension changes
Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.
Changelog:
Item amount shown on item actions in the action bar
Gameplay UI now fully scales with Font/UI size in the game options
Mouse pointer is now always locked within the window
Reduced aggro range of boars and stags
The character does not retalliate an enemy that is not the locked target anymore
Added a button to switch the camera mode
Added an option to toggle allow auto combat move while waiting
Added Limit FPS option, BUT it ended up not working in the build. It will in a future update.
Glenvael area:
Some small rocks that were not walkable are now walkable
Removed invisible walls nearby rocks in Glenvael Village
Combo key bindings: first binding now appears in the slot as soon as it is typed
- Emit Lightning spellReduced influence of the Range parameter on damage
Interact action [E] when looting now overrides interact action of world objects
Diana default faction is now "Player Ally" (she may help the player in deaths pass if she is not in the party but the player is nearby)
Goblin cage key now consumed when unlocking the cage
Bugfixes
Navigation issues like getting stuck on stones and stairs in Glenvael, or getting inside a few big boulders in Glenvael Forest
Lip sync was not working
Char creation: weapons with wrong scaling sometimes
Dismissing Diana in Death's Pass was making her unable to go to the Dark Forest, which made a dialogue in the arganon crypt impossible to trigger
Death's Pass, post dragon death: it was not possible to loot the dragon if some ughatars were dead and their bodies already vanished
Dragon get up animation fixed
Key bindings:
Key binding on starting screen: key conflict popup not showing up
UI blocker was being removed after the first key was assigned in a combo key, enabling interacting with the UI
Keys of conflicting bindings not showing up in the conflicting bindings popup message
Pressing Esc to cancel a binding was also closing the options panel
Cancel binding operation not canceling combo keys
Straight attacks sometimes keeping straight attack stance animation
Buttons on the container section of the inventory panel of the rest place were giant
Source
Changelog.gg summarizes and formats this update. How we read updates.
