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Steam News20 February 20264mo ago

New game update: 1.21.0

Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
changedGameplay UI now fully scales with Font/UI size in the game options
changedReduced aggro range of boars and stags
addedAdded a button to switch the camera mode
addedAdded an option to toggle allow auto combat move while waiting
addedAdded Limit FPS option, BUT it ended up not working in the build. It will in a future update.
removedGlenvael area: Some small rocks that were not walkable are now walkable Removed invisible walls nearby rocks in Glenvael Village

Elengard: Ascension changes

changedGameplay UI now fully scales with Font/UI size in the game options
changedReduced aggro range of boars and stags
addedAdded a button to switch the camera mode
addedAdded an option to toggle allow auto combat move while waiting
addedAdded Limit FPS option, BUT it ended up not working in the build. It will in a future update.

Hi folks! This update comes mostly with fixes and adjustments and item count appearing in the action bar.

Changelog:

  • Item amount shown on item actions in the action bar

  • Gameplay UI now fully scales with Font/UI size in the game options

  • Mouse pointer is now always locked within the window

  • Reduced aggro range of boars and stags

  • The character does not retalliate an enemy that is not the locked target anymore

  • Added a button to switch the camera mode

  • Added an option to toggle allow auto combat move while waiting

  • Added Limit FPS option, BUT it ended up not working in the build. It will in a future update.

  • Glenvael area:

    • Some small rocks that were not walkable are now walkable

    • Removed invisible walls nearby rocks in Glenvael Village

  • Combo key bindings: first binding now appears in the slot as soon as it is typed

  • Emit Lightning spellReduced influence of the Range parameter on damage
  • Interact action [E] when looting now overrides interact action of world objects

  • Diana default faction is now "Player Ally" (she may help the player in deaths pass if she is not in the party but the player is nearby)

  • Goblin cage key now consumed when unlocking the cage

  • Bugfixes

    • Navigation issues like getting stuck on stones and stairs in Glenvael, or getting inside a few big boulders in Glenvael Forest

    • Lip sync was not working

    • Char creation: weapons with wrong scaling sometimes

    • Dismissing Diana in Death's Pass was making her unable to go to the Dark Forest, which made a dialogue in the arganon crypt impossible to trigger

    • Death's Pass, post dragon death: it was not possible to loot the dragon if some ughatars were dead and their bodies already vanished

    • Dragon get up animation fixed

    • Key bindings:

      • Key binding on starting screen: key conflict popup not showing up

      • UI blocker was being removed after the first key was assigned in a combo key, enabling interacting with the UI

      • Keys of conflicting bindings not showing up in the conflicting bindings popup message

      • Pressing Esc to cancel a binding was also closing the options panel

      • Cancel binding operation not canceling combo keys

    • Straight attacks sometimes keeping straight attack stance animation

    • Buttons on the container section of the inventory panel of the rest place were giant

Source

Steam News / 20 February 2026

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