Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Gameplay
changedIncreased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together
changedAdjusted difficulty level of some encounters in Death’s Pass. WARNING: if you already have a save in Death’s Pass, this may create new enemies.
Elengard: Ascension changes
changedIncreased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together
changedAdjusted difficulty level of some encounters in Death’s Pass. WARNING: if you already have a save in Death’s Pass, this may create new enemies.
Changelog:
Auto send loot to storage now works with items picked from ground too
Increased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together
- Adjusted difficulty level of some encounters in Death’s Pass. WARNINGif you already have a save in Death’s Pass, this may create new enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
