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Steam News3 July 20261d ago

New game update: patch 2.2.1

Changelog: Auto send loot to storage now works with items picked from ground too Increased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together Adjusted difficulty lev

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedIncreased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together
changedAdjusted difficulty level of some encounters in Death’s Pass. WARNING: if you already have a save in Death’s Pass, this may create new enemies.

Elengard: Ascension changes

changedIncreased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together
changedAdjusted difficulty level of some encounters in Death’s Pass. WARNING: if you already have a save in Death’s Pass, this may create new enemies.

Changelog:

  • Auto send loot to storage now works with items picked from ground too

  • Increased spawn trigger radius from enemies at the center of Death’s Pass so they can spawn approximately together

  • Adjusted difficulty level of some encounters in Death’s Pass. WARNINGif you already have a save in Death’s Pass, this may create new enemies.

Source

Steam News / 3 July 2026

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