Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Elengard: Ascension changes
Hi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars!
Changelog:
New targeting options
- Auto targetingthe game constantly automatically gets the closest target from the screen center (enabled by default)
- Lock on targetlocks onto the target (basically, the already existing "select target" feature). Added new aim.
Auto-lock on target when attacking or using abilities (enabled by default)
Switch Target using Tab (rebindable)
- Lock camera to (locked) targetas in action RPGs (disabled by default)
You can configure these options for UI Mode and Free Look mode separately
Added "Move by Clicking" option (enabled by default)
Balancing:
Reduced minimum conjuring time of most mage spells by 20% on average (some more, some less)
Increased damage of spells Lightning Chain, Shock Arc, Fireburst and Lightning Globe
Ajusted xp and some requisites for: Shock, Shock Arc, Feyzir Charge, Silent Steps, Lightning Globe and Fireburst
Removed friendly fire of Lightning Globe
Keys and bindings:
You can now decide whether or not to allow conflicts. A popup window prompts your decision, while showing the conflicting keys
Switch to Action Bar key binding (Shift+Bar Number)
More Action slot bindings (with no bindings by default)
Highlight interactables now is Ctrl+Tab by default
Changes in Fire Gust, Emit Lightning and Asyum Blast descriptions
AI: unintelligent creatures don't focus on the enemy with lowest HP anymore
Bugfixes:
Lightning bolt from Electric Projectile starting at the user instead the projectile
Encumberance effect remaining after asyum spell effects vanish
Give drink to fallen companion not working after attempting to use an ability after ordering to give the drink. Other related issues were solved too.
At Glenvael Forest, some Air Elementals were attacking from very far when the player was fighting other elementals
Source
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