HomeGamesUpdatesPricingMethodology
Steam News6 February 20264mo ago

New game update: 1.20.0

Hi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars!

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
changedHi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars!
addedNew targeting options Auto targeting: the game constantly automatically gets the closest target from the screen center (enabled by default) Lock on target: locks onto the target (basically, the already existing "select target" feature). Added new aim. Auto-lock on target when attacking or using abilities (enabled by default) Switch Target using Tab (rebindable) Lock camera to (locked) target: as in action RPGs (disabled by default) You can configure these options for UI Mode and Free Look mode separately
addedAdded "Move by Clicking" option (enabled by default)
removedBalancing: Reduced minimum conjuring time of most mage spells by 20% on average (some more, some less) Increased damage of spells Lightning Chain, Shock Arc, Fireburst and Lightning Globe Ajusted xp and some requisites for: Shock, Shock Arc, Feyzir Charge, Silent Steps, Lightning Globe and Fireburst Removed friendly fire of Lightning Globe
addedKeys and bindings: You can now decide whether or not to allow conflicts. A popup window prompts your decision, while showing the conflicting keys Switch to Action Bar key binding (Shift+Bar Number) More Action slot bindings (with no bindings by default) Highlight interactables now is Ctrl+Tab by default
changedAI: unintelligent creatures don't focus on the enemy with lowest HP anymore

Elengard: Ascension changes

changedHi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars!
addedNew targeting options Auto targeting: the game constantly automatically gets the closest target from the screen center (enabled by default) Lock on target: locks onto the target (basically, the already existing "select target" feature). Added new aim. Auto-lock on target when attacking or using abilities (enabled by default) Switch Target using Tab (rebindable) Lock camera to (locked) target: as in action RPGs (disabled by default) You can configure these options for UI Mode and Free Look mode separately
addedAdded "Move by Clicking" option (enabled by default)
removedBalancing: Reduced minimum conjuring time of most mage spells by 20% on average (some more, some less) Increased damage of spells Lightning Chain, Shock Arc, Fireburst and Lightning Globe Ajusted xp and some requisites for: Shock, Shock Arc, Feyzir Charge, Silent Steps, Lightning Globe and Fireburst Removed friendly fire of Lightning Globe
addedKeys and bindings: You can now decide whether or not to allow conflicts. A popup window prompts your decision, while showing the conflicting keys Switch to Action Bar key binding (Shift+Bar Number) More Action slot bindings (with no bindings by default) Highlight interactables now is Ctrl+Tab by default

Hi folks! Here are the highlights of this update: Auto-targeting + targeting options, balancing of mage spells (+damage, -conjuring time) and key bindings to switch action bars!

Changelog:

  • New targeting options

    • Auto targetingthe game constantly automatically gets the closest target from the screen center (enabled by default)
    • Lock on targetlocks onto the target (basically, the already existing "select target" feature). Added new aim.
    • Auto-lock on target when attacking or using abilities (enabled by default)

    • Switch Target using Tab (rebindable)

    • Lock camera to (locked) targetas in action RPGs (disabled by default)
    • You can configure these options for UI Mode and Free Look mode separately

  • Added "Move by Clicking" option (enabled by default)

  • Balancing:

    • Reduced minimum conjuring time of most mage spells by 20% on average (some more, some less)

    • Increased damage of spells Lightning Chain, Shock Arc, Fireburst and Lightning Globe

    • Ajusted xp and some requisites for: Shock, Shock Arc, Feyzir Charge, Silent Steps, Lightning Globe and Fireburst

    • Removed friendly fire of Lightning Globe

  • Keys and bindings:

    • You can now decide whether or not to allow conflicts. A popup window prompts your decision, while showing the conflicting keys

    • Switch to Action Bar key binding (Shift+Bar Number)

    • More Action slot bindings (with no bindings by default)

    • Highlight interactables now is Ctrl+Tab by default

  • Changes in Fire Gust, Emit Lightning and Asyum Blast descriptions

  • AI: unintelligent creatures don't focus on the enemy with lowest HP anymore

  • Bugfixes:

    • Lightning bolt from Electric Projectile starting at the user instead the projectile

    • Encumberance effect remaining after asyum spell effects vanish

    • Give drink to fallen companion not working after attempting to use an ability after ordering to give the drink. Other related issues were solved too.

    • At Glenvael Forest, some Air Elementals were attacking from very far when the player was fighting other elementals

Source

Steam News / 6 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.