Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
- Events
Elengard: Ascension changes
Hi people! This update comes mainly with memory optimization of chapter 1 areas, as stated here.
Changelog:
Optimization: memory and fps optimization in chapter 1 areas. Saved 2Gb-5Gb RAM, 10%-38% FPS (measured in specific locations)
Adjusted LODs (Level of Detail) of some trees, so they keep the higher resolution LODs across a higher distances
Bugfixes
Fixed items with infinite item amount not appearing on stores (like arrows)
Fixed item panel in Crafting/Item Improvement panel being able to be dragged out of the panel
Fixed creature spawners not spawning in some circumstances
Minimap zoom is now saved
Default locked target aim changed to the "discrete" one (now called grey)
Added support to custom localization, meaning you can now add your own translations to the game. You can simply copy the tables in Elengard Ascension_Data\\StreamingAssets\\Language\\Original\\en\\ to Elengard Ascension_Data\\StreamingAssets\\Language\\Custom\\ and follow the patterns, but I will create a readme for detailed instructions.
Reduced companion interaction radius when in party, to further reduce the chance of talking to them when trying to loot
Removed one archer (the strongest) from an encounter in Glenvael Forest, previously with 3 archers + 1 rogue.
The entire Prologue is available again in the demo, with some abilities locked.
Edit:
Patch 1.21.4:
Fixed a bug preventing Summoning Elemental quest to finish and possibly causing a crash
Fixed a bug in Summon Elementals quest that was sometimes preventing some elementals to reach their spots before reveling the reward rock.
Added a README in Elengard Ascension_Data\\StreamingAssets\\Language\\ with instructions on how to add custom translations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
