Full notes
Full Elengard: Ascension update
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Repeated intro
Hey everyone! This update comes with a lot of bugfixes and minor adjustments.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
Elengard: Ascension changes
Changelog:
Bugfixes:
Supernatural Strength with 0 bonus after reloading game
Typos and text adjustments
Regenerate IV disappearing after picking Regenerate III
Diana dying in some encounters prior to triggering dialogues after the combat: dialogues were not triggering
Burning effect not providing xp
- Character creationFixed changing deity not updating abilities
Moira/Diana lvl up progression getting stuck sometimes
Diana's summon remaining after ughatar duels after reloading
Diana not coming to the inn when fast traveling to it
Diana's appearance glitch when meeting her sometimes
Character creation:
- Presetsremoved "Select" button
Deity Worship:
Change in the UI of deity selection
Added warning message when removing Magical Staff Proficiency and having Magic Staff weapon selected, since the weapon was being removed too
Added wrning message when attempting to start the game with remaining equipment points
Added floating text name to the boss desk in the Cultist Hideout and to the crypt door in the Dark Forest.
Balancing:
Reduced constant attacking of Air/Earth Elementals:
- Air Elementalattacks consume normal stamina now (they consumed less stamina before); reduced attack speed; increased damage
- Earth Elementalreduced Stamina Regeneration
Reduced Intelligence bonus to XP
Intelligence cap to 250 on Arganon IntelligenceIV (just as other attributes)
Mental Attributes (Int/Will/Spirit) don't reduce cost to increase on Arganon [Attribute] IV (this is already considered by the new const to increase range added by the new cap)
Clarivena added to Cedric's store
Magic Staff added to Richard's store
Doubled Arganon Regeneration outside combat (the description explains inversely)
Reduced min conjurin time of Shock Arc
Removed friendly fire of Lightning Chain
Pressing E while selecting a target does not make the character to attack the target if the UI indicates to use E to interact to a a nearby interactable
Map name on top of the map panel
Prevented NPC blocking inn's entrance
Renamed "Number of Uses" (of spells) to Charges
Adjusted sound effects of Fireball explosion, Fire Ring, Fire Gust and Fire Aura (Fire Elemental) + making Fire Aura sensitive to audio volume changes.
Source
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