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Steam News29 January 20265mo ago

New game update: patch 1.18.1

Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.

Full notes

Full Elengard: Ascension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Security
  • UI and audio
  • Maps
changedHi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.
addedVillage defense event: Companions use potions more easily (they don't wait hp/plasma to low to use) Companion AI does not care about sparing uses of Vancian abilities Added a rock in the corner of a fence to avoid an exploit -1 enemy on average
addedAbilities: Rock Spikes 140 Spirituality prerequisite Transparent Body and Visibility: altered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions Added hyperlink in the "Number of uses" of the ability description Mass Pillars of Holy Light: conjuring time = 2
addedAntidote: New ability: Craft Antidote. Clarivena Herb is the resource. Assassins now drop Antidotes Increased Antidote drop rate for goblins
changedTooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase
changedDeath's Pass: Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start Placed a dead goblin near the start with 2 antidotes

Elengard: Ascension changes

changedHi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.
addedVillage defense event: Companions use potions more easily (they don't wait hp/plasma to low to use) Companion AI does not care about sparing uses of Vancian abilities Added a rock in the corner of a fence to avoid an exploit -1 enemy on average
addedAbilities: Rock Spikes 140 Spirituality prerequisite Transparent Body and Visibility: altered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions Added hyperlink in the "Number of uses" of the ability description Mass Pillars of Holy Light: conjuring time = 2
addedAntidote: New ability: Craft Antidote. Clarivena Herb is the resource. Assassins now drop Antidotes Increased Antidote drop rate for goblins
changedTooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase

Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.

Changelog:

  • Diana auto-lvl up progression

  • Village defense event:

    • Companions use potions more easily (they don't wait hp/plasma to low to use)

    • Companion AI does not care about sparing uses of Vancian abilities

    • Added a rock in the corner of a fence to avoid an exploit

    • -1 enemy on average

  • Abilities:

    • Rock Spikes 140 Spirituality prerequisite

    • Transparent Body and Visibilityaltered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions
    • Added hyperlink in the "Number of uses" of the ability description

    • Mass Pillars of Holy Light: conjuring time = 2

  • Enphasis on middle click targeting on Using Abilities tutorial message. [Reminder: don't need to confirm the target of an ability everytime, you can simpply select the target and cast as many times you want. You can select a target with middle click or left click when in Free Look mode.]

  • Antidote:

    • New ability: Craft Antidote. Clarivena Herb is the resource.

    • Assassins now drop Antidotes

    • Increased Antidote drop rate for goblins

  • Tooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase

  • Death's Pass:

    • Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start

    • Placed a dead goblin near the start with 2 antidotes

  • NPC markers in Valmsteim

  • Bugfixes:

    • Rare bug not allowing saving when arriving Deaths pass

    • Some sound effects were not influenced by the volume control

    • Rare bug that made player invisible when switching control to it

    • Deaths Pass, Goblin Chief dialogue: fading screen as if going to start dialogue even after all goblins are dead

    • Feyzir Orb vanishing before timer ends when using Pursuers

Source

Steam News / 29 January 2026

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