Full notes
Full Elengard: Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- UI and audio
- Maps
Elengard: Ascension changes
Hi everyone! Some highlights of this patch: Diana auto-lvl up progression, Village defense improvements, Craft Antidote and Feyzir Orb vanishing early bugfix.
Changelog:
Diana auto-lvl up progression
Village defense event:
Companions use potions more easily (they don't wait hp/plasma to low to use)
Companion AI does not care about sparing uses of Vancian abilities
Added a rock in the corner of a fence to avoid an exploit
-1 enemy on average
Abilities:
Rock Spikes 140 Spirituality prerequisite
- Transparent Body and Visibilityaltered description, added hyperlinks explaining visibility quality and perceptibility modifyable actions
Added hyperlink in the "Number of uses" of the ability description
Mass Pillars of Holy Light: conjuring time = 2
Enphasis on middle click targeting on Using Abilities tutorial message. [Reminder: don't need to confirm the target of an ability everytime, you can simpply select the target and cast as many times you want. You can select a target with middle click or left click when in Free Look mode.]
Antidote:
New ability: Craft Antidote. Clarivena Herb is the resource.
Assassins now drop Antidotes
Increased Antidote drop rate for goblins
Tooltip on cost to increase attribute showing the relation between the attribute value ranges and the cost to increase
Death's Pass:
Replaced some veteran ughatars by normal ones. Pushed some veterans away from the map start
Placed a dead goblin near the start with 2 antidotes
NPC markers in Valmsteim
Bugfixes:
Rare bug not allowing saving when arriving Deaths pass
Some sound effects were not influenced by the volume control
Rare bug that made player invisible when switching control to it
Deaths Pass, Goblin Chief dialogue: fading screen as if going to start dialogue even after all goblins are dead
Feyzir Orb vanishing before timer ends when using Pursuers
Source
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