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Steam News17 January 20265mo ago

Patch Notes, V8.9.6.0

Ûnsae In our continued pursuit of a better experience. We've updated our combat adding an experimental Adrenaline charge as well as a missing input buffering of our dash and improved lock on handling of early game enemi

Full notes

Full Dynasthir update

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What changed

5 fixes6 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedÛnsaeIn our continued pursuit of a better experience. We've updated our combat adding an experimental Adrenaline charge as well as a missing input buffering of our dash and improved lock on handling of early game enemies. We started changing some of the early areas to better match our ultimate vision. Like always we are tweaking and balancing as we go.
addedCOMBATExperimental - ADR(Adrenaline) can now build charges from maxing out the ADR bar
fixedCOMBATFixed per tick damage from lasers applying full Buff damage per tick
changedCOMBATImproved Lock-on handling for several early game enemies
changedCOMBATImproved shockwave collision handling slightly
changedCOMBATImproved Cultist hitbox

Ûnsae

In our continued pursuit of a better experience. We've updated our combat adding an experimental Adrenaline charge as well as a missing input buffering of our dash and improved lock on handling of early game enemies. We started changing some of the early areas to better match our ultimate vision. Like always we are tweaking and balancing as we go.

Current Patch V 8.9.6.0

COMBAT

  • Experimental - ADR(Adrenaline) can now build charges from maxing out the ADR bar

  • Player gains one ADR charge from resting at Foci or loading into the game

  • More responsive Dashes! Player dashes now properly use the Input Buffer

  • Ukemi flag now reset back to Idle at the end of a dash

  • Fixed per tick damage from lasers applying full Buff damage per tick

  • Improved Lock-on handling for several early game enemies

  • Improved shockwave collision handling slightly

  • Improved Cultist hitbox

  • Tweaked global hit-stop

  • Miasmites can now be backstabbed

Music

  • Added a custom theme for an end game boss

NPCs

  • Experimental - Town guards will fight back if you aggro them

  • Town guards looking towards you should be a bit more ergonomical

Exploration

  • Added a cardinals display to road signs to help navigation

  • Added additional road signs for improved navigation

  • Fixed some areas where player sinks down below water

  • Lower Waycastle area updated in preparation for upcoming patch

  • Wilden area updated in preparation for upcoming patch

  • Cultist spawn less in Wilden upon defeating the area boss

Other

  • Fixed broken visuals on a certain wearable mask

  • Fixed wrongly assigned mountain texture scaling

  • Fixed an asset loading issue in the Keep along the main road facing the Erd

  • Improved animation walk synchronization for cultists walking at Max speed

Known Issues

  • Glyph functionality mis-match in rebinding Flicks

  • Music levels of certain pieces not tied to any slider

  • Severity slider for Color Blindness resets to full

    - Ulfgang & Mireneye

Source

Steam News / 17 January 2026

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