Full notes
Full Dynasthir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Maps
Ûnsae
In our continued pursuit of a better experience. We've adjusted the way ADR charges work. And we are now in a state where we can plan further content connected to ADR. I also have this.. dream of optimizing our assets until we hit under 12gb disc size. We recently came down under the 13gb barrier due to remixing some assets; just making better use of what we have available.
Current Patch V 8.9.6.2
COMBAT
ADR charges are now only used if you don't have enough ADR built up already
Fixed ADR Charges now deplete in the right order
Fixed basic arrows stuck in the air after target dies
Added full restore of ADR charges on load
Added full restore ADR charges on Rest at Foci (save point)
Exploration
Fixed clipping in cinematic for a tree trunk based shortcut
Fixed container in the keep overlooking the Erd, giving arrows instead of helmet. ID is reset. You can pick it up again.
Fixed Velkiri boss in the Erd not giving a reward for killing her
Improved lore on Phase Grass
Added missing collision to red crystals
Other
Removed two unnecessary materials & associated texture sets
Removed unnecessary clutter
Improved loading & offloading of maps near the start
Improved runtime performance by separating small VFX further into smaller appropriate maps
Known Issues
Glyph functionality mis-match in rebinding Flicks
Music levels of certain pieces not tied to any slider
Severity slider for Color Blindness resets to full
Active guards death do not worsen world state if killed by the player
Underside of balcony in Lower Waycastle can be seen through from below
Food item in Torgate Tavern, not so clearly targetable or purchasable
- Ulfgang & Mireneye
Source
Changelog.gg summarizes and formats this update. How we read updates.
