Full notes
Full Dynasthir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
- Maps
Ûnsae
We kept going, and going and going with this one. We tried to play and replay and patch and re-patch until we had nothing to complain about. It was an insane journey. We are trying to get the mid game to the same level of polish as the early game. I can tell we still have some work ahead of us for the late game.. (beyond the boss fights, they are already my personal favorites in the game!) Alongside some new features connected to emotes; there's now new puzzling mechanics as well! Too many things to mention here.. You guys like lists right? Cuz boii.. Do we have one for you!
Current Patch V 8.X.0.0
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Added
New hairstyle at the Torgate barber-shop
New armor
Lore to Phase Menu
Boomerang catch SFX
Shop to Riven in the Desert
Visual for armor resistance in Inventory
More traversal options to certain areas
Secrets that respond to Emotes
Feature for hiding equipment while performing an emote
Numerous icons
Rat SFX
Display crit chance from Stats on Weapons in inventory
Tents in the world now have more enclosures
Images for all phase areas
Missing icon for Griffon Armor
Separate equip/sheath sound for blunt weapons
New Idle animation to Essence Starved
New ranged attack to Essence Starved
Sparring to NPCs who lacked animations
Cheering to NPCs who lacked animations
Two new tier based guard dialogs
New DLSS version
Tweaked
Crystallized & Liquid Essence now restore % of max Health instead of a set number
Crystallized Essence now restore 40% of max Health
Liquid Essence now restore 33% of max Health
Volume of numerous SFX
Visual of numerous equipment, reducing clipping
Numerous weapon sheath location and holster placements
Location of some item pickups
Visual of house roofs in Redoak
Lock-on of certain interactable
Dialog for NPCs in Riven
Hitstop trigger logic
Various piece of lore
Savage dual sword base damage decrease by 1, crit chance increased by 5% and damage multiplier increased from 2 to 2.2.
Dual steel-sword increased from 15 damage to 16'
Familiarity from identical item pickups increased from 20 to 28
Familiarity from hitting enemies reduced from 1 to 0.25
Damage traces on the Deserter Sword
Morohs visuals
Errols visuals
Essence Starved AI
Replaced crates with destructible crates in Halewinds call
Performance
Reduced textures size of numerous textures
Adjusting LOD bias on numerous textures
Reworked ground splashes from Weather
Fixes
Character smoothness while moving/landing on terrain
Collision on Wards
Collision on white barked green trees
Foliage motion now properly handled on armor pieces
Familiarity is now actually taken into account for damage calculation
Flying humanoids now use their own stagger animation
Armor resistances not all displayed if they were many
Certain bosses should now play their death animation
Certain bosses and events not triggering properly
More rocky surfaces now count as Rock systematically meaning more things respond properly
Various typos
Foci Phase menu overflowing with options
Boomerangs & spears now use our Equipment bones instead of the actual hand bone
Movement input while performing: Sit emote
Some wilderness areas that lacked weather zones, causing rain or cinderfall inside interiors
Some NPCs that were clipping with their clothing
Swordheads using the wrong asset for their Attack SFX
Various misplaced flora
Shops not parsing long texts properly
Dialog not properly removing Essence from player
Dango not giving a quest item to the player
Aktanis not removing a quest item from the player
Rotation rate of wheels on carts
Late game container respawning when they should not
Fire buffs and Void buffs now have fewer annoying sight obstructing sparks coming off them
Kicks and none Weapon using Attack types no longer add to Weapon familiarity
Hole in the world in Long Ledge
Open crack in a certain roof mesh in Torgate
Shop widget in Refugee camp using the wrong widget
A misaligned skeletal mesh on an NPC along the main-road
Familiarity ACTUALLY capped at 999
Music in main menu should now respond to the Music slider
Familiarity now properly adds damage to hits
Familiarity now also adds damage to Bows attacks
Hits with bows now add 0.1 Familiarity to bows
You can no longer move the Player character while dead
Proper scrolling of the Codex
Missing scrollbar visuals of the Codex scrollbar
Mouse OnHover events for Foci phase menu
Blocky visuals on certain enemies in the Mudworks
Underside of balcony in Lower Waycastle
Settings menu reporting wrong category for the right page
Colorblind severity slider not saving and loading properly
Some water spots not blocking camera
Weather zones for houses in Torgate
Displaced meshes in Halewinds call
Wrongly set up cinematics in Halewinds call
Known Issues
Micro-stutter due to shader cache miss
Textures sometimes need a swap between the quality modes to display properly
Glyph functionality mis-match in rebinding Flicks
- Ulfgang & Mireneye
Source
Changelog.gg summarizes and formats this update. How we read updates.
