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Steam News29 May 20261mo ago

Patch Notes, V8.X.0.0 : Massive update!

Ûnsae We kept going, and going and going with this one. We tried to play and replay and patch and re-patch until we had nothing to complain about. It was an insane journey.

Full notes

Full Dynasthir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

37 fixes13 additions24 changes3 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Performance
  • Maps
addedÛnsaeWe kept going, and going and going with this one. We tried to play and replay and patch and re-patch until we had nothing to complain about. It was an insane journey. We are trying to get the mid game to the same level of polish as the early game. I can tell we still have some work ahead of us for the late game.. (beyond the boss fights, they are already my personal favorites in the game!) Alongside some new features connected to emotes; there's now new puzzling mechanics as well! Too many things to mention here.. You guys like lists right? Cuz boii.. Do we have one for you!
addedAddedNew hairstyle at the Torgate barber-shop
addedAddedNew armor
changedAddedBoomerang catch SFX
changedAddedShop to Riven in the Desert
changedAddedVisual for armor resistance in Inventory
Familiarity from identical item pickups2028Familiarity from identical item pickups increased, buffFamiliarity from hitting enemies10.25Familiarity from hitting enemies decreased, nerf

Ûnsae

We kept going, and going and going with this one. We tried to play and replay and patch and re-patch until we had nothing to complain about. It was an insane journey. We are trying to get the mid game to the same level of polish as the early game. I can tell we still have some work ahead of us for the late game.. (beyond the boss fights, they are already my personal favorites in the game!) Alongside some new features connected to emotes; there's now new puzzling mechanics as well! Too many things to mention here.. You guys like lists right? Cuz boii.. Do we have one for you!

Current Patch V 8.X.0.0

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Added

  • New hairstyle at the Torgate barber-shop

  • New armor

  • Lore to Phase Menu

  • Boomerang catch SFX

  • Shop to Riven in the Desert

  • Visual for armor resistance in Inventory

  • More traversal options to certain areas

  • Secrets that respond to Emotes

  • Feature for hiding equipment while performing an emote

  • Numerous icons

  • Rat SFX

  • Display crit chance from Stats on Weapons in inventory

  • Tents in the world now have more enclosures

  • Images for all phase areas

  • Missing icon for Griffon Armor

  • Separate equip/sheath sound for blunt weapons

  • New Idle animation to Essence Starved

  • New ranged attack to Essence Starved

  • Sparring to NPCs who lacked animations

  • Cheering to NPCs who lacked animations

  • Two new tier based guard dialogs

  • New DLSS version

Tweaked

  • Crystallized & Liquid Essence now restore % of max Health instead of a set number

  • Crystallized Essence now restore 40% of max Health

  • Liquid Essence now restore 33% of max Health

  • Volume of numerous SFX

  • Visual of numerous equipment, reducing clipping

  • Numerous weapon sheath location and holster placements

  • Location of some item pickups

  • Visual of house roofs in Redoak

  • Lock-on of certain interactable

  • Dialog for NPCs in Riven

  • Hitstop trigger logic

  • Various piece of lore

  • Savage dual sword base damage decrease by 1, crit chance increased by 5% and damage multiplier increased from 2 to 2.2.

  • Dual steel-sword increased from 15 damage to 16'

  • Familiarity from identical item pickups increased from 20 to 28

  • Familiarity from hitting enemies reduced from 1 to 0.25

  • Damage traces on the Deserter Sword

  • Morohs visuals

  • Errols visuals

  • Essence Starved AI

  • Replaced crates with destructible crates in Halewinds call

Performance

  • Reduced textures size of numerous textures

  • Adjusting LOD bias on numerous textures

  • Reworked ground splashes from Weather

Fixes

  • Character smoothness while moving/landing on terrain

  • Collision on Wards

  • Collision on white barked green trees

  • Foliage motion now properly handled on armor pieces

  • Familiarity is now actually taken into account for damage calculation

  • Flying humanoids now use their own stagger animation

  • Armor resistances not all displayed if they were many

  • Certain bosses should now play their death animation

  • Certain bosses and events not triggering properly

  • More rocky surfaces now count as Rock systematically meaning more things respond properly

  • Various typos

  • Foci Phase menu overflowing with options

  • Boomerangs & spears now use our Equipment bones instead of the actual hand bone

  • Movement input while performing: Sit emote

  • Some wilderness areas that lacked weather zones, causing rain or cinderfall inside interiors

  • Some NPCs that were clipping with their clothing

  • Swordheads using the wrong asset for their Attack SFX

  • Various misplaced flora

  • Shops not parsing long texts properly

  • Dialog not properly removing Essence from player

  • Dango not giving a quest item to the player

  • Aktanis not removing a quest item from the player

  • Rotation rate of wheels on carts

  • Late game container respawning when they should not

  • Fire buffs and Void buffs now have fewer annoying sight obstructing sparks coming off them

  • Kicks and none Weapon using Attack types no longer add to Weapon familiarity

  • Hole in the world in Long Ledge

  • Open crack in a certain roof mesh in Torgate

  • Shop widget in Refugee camp using the wrong widget

  • A misaligned skeletal mesh on an NPC along the main-road

  • Familiarity ACTUALLY capped at 999

  • Music in main menu should now respond to the Music slider

  • Familiarity now properly adds damage to hits

  • Familiarity now also adds damage to Bows attacks

  • Hits with bows now add 0.1 Familiarity to bows

  • You can no longer move the Player character while dead

  • Proper scrolling of the Codex

  • Missing scrollbar visuals of the Codex scrollbar

  • Mouse OnHover events for Foci phase menu

  • Blocky visuals on certain enemies in the Mudworks

  • Underside of balcony in Lower Waycastle

  • Settings menu reporting wrong category for the right page

  • Colorblind severity slider not saving and loading properly

  • Some water spots not blocking camera

  • Weather zones for houses in Torgate

  • Displaced meshes in Halewinds call

  • Wrongly set up cinematics in Halewinds call

Known Issues

  • Micro-stutter due to shader cache miss

  • Textures sometimes need a swap between the quality modes to display properly

  • Glyph functionality mis-match in rebinding Flicks

    - Ulfgang & Mireneye

Source

Steam News / 29 May 2026

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