Full notes
Full Dynasthir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Ûnsae
Been hammering away at some small fixes as well as improving the handling of the Boomerang type weapons. Still some work to be done, but the majority of it is now checked off the list.
Current Patch V 8.9.9.4
Added
Boomerangs now give you a small upwards puff if you jump onto them after they unstick from surfaces, allowing for more traversal options as you explore
Boomerangs now have SFX for throw, in flight and getting stuck, sorry this took so long
Boomerangs now have a more robust way to unstick from surfaces
Fixed
Juriels events, which are now fully tested and completable
Aktanis now properly removes the "Key Item" for his event
Sandshark death issue
Various
World has been prepared to split our heaviest zone into two. This should help early game performance and load times down the line & hopefully it will allow the Steam Deck to run a solid 30fps early game. This comes at the cost of a more load-zones.
Improved overlap logic on some old systems
Known Issues
Micro-stutter due to shader cache miss
Textures sometimes need a swap between the quality modes to display properly
Glyph functionality mis-match in rebinding Flicks
Music levels of certain pieces not tied to any slider
Severity slider for Color Blindness resets to full
Underside of balcony in Lower Waycastle can be seen through from below
- Ulfgang & Mireneye
Source
Changelog.gg summarizes and formats this update. How we read updates.
