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Steam News13 July 20241y ago

Dungeons of the Amber Griffin - Experiments

We invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion. The first button, "All Attack," allows all characters to perform a melee attack.

Full notes

Full Dungeons of the Amber Griffin update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • UI and audio
addedWe invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion.
changedThe first button, "All Attack," allows all characters to perform a melee attack. We are trying to set a separate cooldown for this option so that it is not too easy (to prevent players from pressing this button all the time). Additionally, we are testing the mechanics of binding keys 1, 2, 3, 4 – appropriately for 4 players, for example, 1 – all attack of the first character, etc.
changedThe second button, "Slowmotion," allows time to slow down. This is very interesting because this button not only makes gameplay easier during difficult battles but also helps in overcoming logical traps. We are trying to set a separate cooldown for this button to prevent players from abusing it, as it would ruin the gameplay.
changedIn the musical mode of the game on the Percival map, unfortunately, after pressing the slowmotion button, the remaining time until the end of the game is counted correctly, but the music ends too quickly. We are trying to use Meta Sounds to modulate the sound to slow it down, and once we manage this, we will let you test it.

Dungeons of the Amber Griffin changes

addedWe invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion.
changedThe first button, "All Attack," allows all characters to perform a melee attack. We are trying to set a separate cooldown for this option so that it is not too easy (to prevent players from pressing this button all the time). Additionally, we are testing the mechanics of binding keys 1, 2, 3, 4 – appropriately for 4 players, for example, 1 – all attack of the first character, etc.
changedThe second button, "Slowmotion," allows time to slow down. This is very interesting because this button not only makes gameplay easier during difficult battles but also helps in overcoming logical traps. We are trying to set a separate cooldown for this button to prevent players from abusing it, as it would ruin the gameplay.
changedIn the musical mode of the game on the Percival map, unfortunately, after pressing the slowmotion button, the remaining time until the end of the game is counted correctly, but the music ends too quickly. We are trying to use Meta Sounds to modulate the sound to slow it down, and once we manage this, we will let you test it.

We invite you to watch a short video of our experiments with the mechanics of two new buttons: All Attack and Slowmotion.

The first button, "All Attack," allows all characters to perform a melee attack. We are trying to set a separate cooldown for this option so that it is not too easy (to prevent players from pressing this button all the time). Additionally, we are testing the mechanics of binding keys 1, 2, 3, 4 – appropriately for 4 players, for example, 1 – all attack of the first character, etc.

The second button, "Slowmotion," allows time to slow down. This is very interesting because this button not only makes gameplay easier during difficult battles but also helps in overcoming logical traps. We are trying to set a separate cooldown for this button to prevent players from abusing it, as it would ruin the gameplay.

In the musical mode of the game on the Percival map, unfortunately, after pressing the slowmotion button, the remaining time until the end of the game is counted correctly, but the music ends too quickly. We are trying to use Meta Sounds to modulate the sound to slow it down, and once we manage this, we will let you test it.

We invite you to test the Benchmark mode and join Discord for the #benchmark role, for which you will get something nice in the future :)

#unrealengine #unrealengine5 #indiegame #indiegamedev #rpg #dungeon #dungeoncrawler #dungeoncrawling #dungeonmaster

Source

Steam News / 13 July 2024

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