HomeGamesUpdatesPricingMethodology
Steam News29 April 20251y ago

Polish Constitution Days 2025 - Devlog+Stream

We’re proud to be part of the Steam event celebrating Polish Constitution Day! For us, this day is more than just a date on the calendar — it’s a time to reflect on history, heritage, and identity.

Full notes

Full Dungeons of the Amber Griffin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Events
  • UI and audio
  • Gameplay
  • Balance
changedWe’re proud to be part of the Steam event celebrating Polish Constitution Day!
changedOn the lands of Kashubia, memory and tradition have always been kept alive — through language, stories, and the unwavering will to preserve our roots. That’s why we’re especially happy to join fellow Polish game developers in showing the world our passion, creativity, and love for native culture — the very spirit we’re working to capture in our upcoming game: 💛 Dungeons of the Amber Griffin
addedBut today, in honor of such a meaningful occasion, we’d like to share a special treat: a new batch of screenshots showcasing how far we’ve come in upgrading the visual side of our game. Creating a rich, immersive world is very important to us — we want exploration to feel exciting, atmospheric, and rewarding.
changedThank you for being with us and supporting indie creators. Let’s use this holiday as a chance to discover the beauty of Polish — and Kashubian — game development.
addedBuilding the village has been one of the toughest challenges so far. To make it happen, we had to design modular wooden huts and a variety of other constructions like planks and fences. Take a close look at the vegetation — it has been completely replaced with new, fully geometric foliage. You won’t find any primitive cubes with flat leaf textures in our game! 😄
addedWe won’t show you the new version of our caves just yet — that’s going to be a surprise. But we will tease you with a glimpse of the mine entrance… just enough to stir your imagination. 😏

Dungeons of the Amber Griffin changes

changedWe’re proud to be part of the Steam event celebrating Polish Constitution Day!
changedOn the lands of Kashubia, memory and tradition have always been kept alive — through language, stories, and the unwavering will to preserve our roots. That’s why we’re especially happy to join fellow Polish game developers in showing the world our passion, creativity, and love for native culture — the very spirit we’re working to capture in our upcoming game: 💛 Dungeons of the Amber Griffin
addedBut today, in honor of such a meaningful occasion, we’d like to share a special treat: a new batch of screenshots showcasing how far we’ve come in upgrading the visual side of our game. Creating a rich, immersive world is very important to us — we want exploration to feel exciting, atmospheric, and rewarding.
changedThank you for being with us and supporting indie creators. Let’s use this holiday as a chance to discover the beauty of Polish — and Kashubian — game development.
addedBuilding the village has been one of the toughest challenges so far. To make it happen, we had to design modular wooden huts and a variety of other constructions like planks and fences. Take a close look at the vegetation — it has been completely replaced with new, fully geometric foliage. You won’t find any primitive cubes with flat leaf textures in our game! 😄

We’re proud to be part of the Steam event celebrating Polish Constitution Day!

For us, this day is more than just a date on the calendar — it’s a time to reflect on history, heritage, and identity. These values resonate deeply in the Kashubian culture we come from and aim to share through our game.

On the lands of Kashubia, memory and tradition have always been kept alive — through language, stories, and the unwavering will to preserve our roots. That’s why we’re especially happy to join fellow Polish game developers in showing the world our passion, creativity, and love for native culture — the very spirit we’re working to capture in our upcoming game: 💛 Dungeons of the Amber Griffin

🎮 Over the past few months, we’ve been working hard behind the scenes, keeping many details under wraps so that we can surprise you in the best possible way once the time is right.

But today, in honor of such a meaningful occasion, we’d like to share a special treat: a new batch of screenshots showcasing how far we’ve come in upgrading the visual side of our game. Creating a rich, immersive world is very important to us — we want exploration to feel exciting, atmospheric, and rewarding.

❄️ You can still play the Winter Demo, available on our Steam page. While the project has evolved significantly since then, there’s still plenty to explore and enjoy — so if you haven’t tried it yet, now’s a perfect time!

Thank you for being with us and supporting indie creators. Let’s use this holiday as a chance to discover the beauty of Polish — and Kashubian — game development.

----

And now it's time for a little devlog:

The Magical Land of Kashubia is filled with swamps — and we love them for it! The croaking of frogs is oddly relaxing. 😊

Building the village has been one of the toughest challenges so far. To make it happen, we had to design modular wooden huts and a variety of other constructions like planks and fences. Take a close look at the vegetation — it has been completely replaced with new, fully geometric foliage. You won’t find any primitive cubes with flat leaf textures in our game! 😄

Exploring the village means rummaging through hideouts, stash spots, and all kinds of curious little nooks and crannies.

Let’s not forget the stables and animals living near the tavern — so the cook doesn’t have to go too far with a cleaver to get lunch or dinner. The village layout is logical... well, at least as logical as a fantasy world allows. 😉

Everything looks great during the day, but the real visual feast begins after sunset, when lanterns, torches, candles, and moonlight start painting the world in their own mysterious ways.

Everything you see in these screenshots is connected to our day–night cycle and dynamic weather system. Trees and plants sway with the wind, and heavy rain paints beautiful puddles that reflect light like warped mirrors of another reality.

We won’t show you the new version of our caves just yet — that’s going to be a surprise. But we will tease you with a glimpse of the mine entrance… just enough to stir your imagination. 😏

That’s all for today!

We promised to announce a release date… but truth is, we don’t know it yet. We’re knee-deep in development and not spending much time on marketing or anything else right now. We’re fully focused on production, because we believe gameplay always comes first.

That said, judging by our current progress, we’re aiming for a release toward the end of the year, not during the summer. Everything needs to be polished to perfection!

And as for the soundtrack… hahaha, we’re not saying a word. Just trust us — it’s going to be an absolute banger. 😎🎶

Now if you’ll excuse us — we’re heading back to the dungeons. They’re not going to dig themselves!

Warm regards on behalf of the team💛, Mistrz gry, Dżin

Source

Steam News / 29 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.