Full notes
Full Dungeons of the Amber Griffin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
Dungeons of the Amber Griffin changes
Dear players,
This is your last chance to play the autumn edition of our game demo on Unreal Engine 5.3! In this version, you can read Kashubian tales, jump through traps, and battle Kashubian demons to the music of Percival Schuttenbach.
The current game modes have been reworked and will return in an even more exciting form at the full release.
A new game mode, "Challenges," will be integrated with the story mode, allowing players to use their custom-built party in the Amber Road mode.
📸 Below is a sneak peek of the new mode—we’ll share more details soon!
Over the past few months, we have focused on improving game mechanics, optimizing locations, and enhancing character models (including new MetaHuman characters). We’ve also been working on NPC dialogues, quests, and building new locations.
Our planned release date is June 2025, but we will officially confirm it in about 1.5 months, depending on our progress. Our goal is to deliver a polished game, and if we're not satisfied with our progress, we may take a bit more time. Player satisfaction is our top priority!
The current version of the game is fully functional on the latest Unreal Engine 5.5, featuring AMD FidelityFX Super Resolution 3 (v3.1.3). DLSS 3/4 will be implemented once it is officially supported by Unreal Engine 5.5.
So, join us in the dungeons, enjoy the stories, and have fun!
Djinn, Game Master
Source
Changelog.gg summarizes and formats this update. How we read updates.
