Full notes
Full Dungeons of the Amber Griffin update
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What changed
- Gameplay
- Performance
- Server
Dungeons of the Amber Griffin changes
The mist clings low to the ground, and the crisp air once carried the scent of damp moss and drying leaves. But this winter, something is terribly wrong in the land of Magical Kashubia. The wretched spiders, which should be slumbering in their burrows, have crept into the light. In the tutorial? They’re there. In the puzzles? Covered in webs. Even in the forest library, where knowledge should be sacred, they have shamelessly spread their silk, weaving thick nets between the books.
They are the Pikas. Defiant, sinister creatures that know no mercy. When one falls to your blade, three more will scuttle out from the shadows, their legs whispering against the ground. They are not hard to kill—but do not let them swarm you. If they overrun you, no magic or steel will save you.
Something has broken the ancient cycle of sleep and wakefulness. Something has driven these vile creatures from their dens to spread chaos. It is time to clean up. Time to remind them who rules this land. Take up your weapon, for the spider horde is waiting, ready to ensnare you in a web of inescapable doom.
We've prepared a small refresh for the autumn edition of Magical Kashubia. We've covered everything in snow. We've enabled AMD FSR 3.1.3 to test stability, but the main branch of the game we're working on is already running on a newer version, Unreal Engine 5.5.3, and has undergone significant changes.
Enjoy the game, and in the meantime, we're heading back to dig some tunnels!
Join our Discord server, where you can post screenshots of your results on the #benchmark channel to receive a +benchmark role, which will earn you rewards in the future.
Source
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