New Gameplay on Steam & YouTube — 2027 Release Reveal
Dear players, On June 19, during the biggest fantasy festival in Poland - Pyrkon 2026, we will launch a new Steam event and show you the results of our work over the last year and a half.
Full notes
Full Dungeons of the Amber Griffin update
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What changed
0 fixes3 additions4 changes0 removals
Events
Gameplay
Maps
Performance
addedOn June 19, during the biggest fantasy festival in Poland - Pyrkon 2026, we will launch a new Steam event and show you the results of our work over the last year and a half.
addedYou will see new gameplay from the story mode of Dungeons of the Amber Griffin , available on Steam and YouTube. We will also reveal the final release window for the game: 2027 .
changedThe game is already in an advanced stage of production, but we still need more time to finish the story mode, polish the content, optimize performance, and carry out proper testing. We want players to receive a stable, refined experience with as few technical issues as possible.
changedAnother important factor is technology. Dungeons of the Amber Griffin is being developed in Unreal Engine 5, and we use several modern rendering systems that are still evolving. Some of the technologies we rely on, especially in areas such as large-scale vegetation rendering Nanite Foliage, are not yet fully production-ready for our specific needs. Because of that, we are partly dependent on future Unreal Engine updates from Epic Games before we can safely lock the final optimization and stability of the game.
changedWe do not want to expose players to avoidable crashes, unstable performance, or unfinished technical solutions. Releasing the game too early would be unfair to everyone who has been waiting for it.
changedMore details will be shared on June 19 during the Steam event.
Dungeons of the Amber Griffin changes
addedOn June 19, during the biggest fantasy festival in Poland - Pyrkon 2026, we will launch a new Steam event and show you the results of our work over the last year and a half.
addedYou will see new gameplay from the story mode of Dungeons of the Amber Griffin , available on Steam and YouTube. We will also reveal the final release window for the game: 2027 .
changedThe game is already in an advanced stage of production, but we still need more time to finish the story mode, polish the content, optimize performance, and carry out proper testing. We want players to receive a stable, refined experience with as few technical issues as possible.
changedAnother important factor is technology. Dungeons of the Amber Griffin is being developed in Unreal Engine 5, and we use several modern rendering systems that are still evolving. Some of the technologies we rely on, especially in areas such as large-scale vegetation rendering Nanite Foliage, are not yet fully production-ready for our specific needs. Because of that, we are partly dependent on future Unreal Engine updates from Epic Games before we can safely lock the final optimization and stability of the game.
changedWe do not want to expose players to avoidable crashes, unstable performance, or unfinished technical solutions. Releasing the game too early would be unfair to everyone who has been waiting for it.
Dear players,
On June 19, during the biggest fantasy festival in Poland - Pyrkon 2026, we will launch a new Steam event and show you the results of our work over the last year and a half.
You will see new gameplay from the story mode of Dungeons of the Amber Griffin, available on Steam and YouTube. We will also reveal the final release window for the game: 2027.
We know that the release has been postponed more than once, and we fully understand that this can be disappointing. However, these decisions come from a very specific goal: to deliver the game as we have envisioned it from the beginning, without cutting away the systems, atmosphere, exploration, and quality that make this project what it is.
The game is already in an advanced stage of production, but we still need more time to finish the story mode, polish the content, optimize performance, and carry out proper testing. We want players to receive a stable, refined experience with as few technical issues as possible.
Another important factor is technology. Dungeons of the Amber Griffin is being developed in Unreal Engine 5, and we use several modern rendering systems that are still evolving. Some of the technologies we rely on, especially in areas such as large-scale vegetation rendering Nanite Foliage, are not yet fully production-ready for our specific needs. Because of that, we are partly dependent on future Unreal Engine updates from Epic Games before we can safely lock the final optimization and stability of the game.
We do not want to expose players to avoidable crashes, unstable performance, or unfinished technical solutions. Releasing the game too early would be unfair to everyone who has been waiting for it.
More details will be shared on June 19 during the Steam event.
Thank you for your patience, support, and understanding. See you very soon with new gameplay. Djinn, Game Master