Full notes
Full Dungeons of the Amber Griffin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Dungeons of the Amber Griffin changes
We are pleased to introduce the new version of the Benchmark mode in the latest Unreal Engine 5.4.2. We have redesigned the location in this mode to better stress your computer in various configurations.
We invite you to join us in testing and to share your results on our Discord channel: https://discord.com/invite/mWV3a3Nrzw
Players who share their measurements will receive a special role on the #benchmark channel and will be rewarded with exciting in-game items in the future.
Help us catch bugs – create the world of Magical Kashubia with us.
Change log: - We have removed alcohol and stimulants from the game, - We have removed blood from the game completely, - We have updated the Ultra Dynamic Sky weather system and reworked the lighting on locations a bit, - We fixed a few small bugs, - We optimised the game (optimisation is ongoing all the time), - We reduced the difficulty level of monsters on the Percival map, - We opened the door on the Percival map.
We are working on the game's story mode (we are introducing NPC Meta-Human characters into the game).
Game Master, Djinn
Source
Changelog.gg summarizes and formats this update. How we read updates.
